Needed: Programmer; Not required but experience in networking and shaders would be a plus. Payment: Percentage of campaign proceeds if successful. Further compensation to help finish the game. This offer has a few risks. I have done as much as I can to mitigate these risks. I cannot guaranty payment until the end of a successful campaign. As an indie dev looking to publishing my first project I do not have the funds to pay upfront but I also believe in compensating people for their work. I would be giving you a portion of the proceeds of a successful campaign as well as additional rev share post launch. If the campaign fails the first time we will polish the game and relaunch the campaign until its successful. I have been working with Gamemaker for at least 10 years. I have used it for college projects and game jams but have not attempted publishing a game at this point. However I have mitigated the risks as I am finished with college and have quit my job so I am working on this full time. We also currently have an artist and composer working on the commercial. The game is a top down rouge-lite dungeon crawler. The combat is a bullet hell lite and on console will be utilizing twin stick mechanics. Progress is made by buying upgrades and finding new loot. The visual aesthetic is steampunk as I feel it is a under utilized aesthetic that has always been a huge inspiration to me. More information on the game is available on request. Game Doc is available to those who are interested in joining the project. I also have a WIP demo posted at: https://forum.yoyogames.com/index.php?threads/steampunk-abyss-feed-back-appreciated.58768/ Contact Me: Discord is best at: VideoGamester#1352 Email: firstname.lastname@example.org You can also respond to the thread directly or start a conversation with me but this is likely slower. About Me: I have been programming for 12 years, starting when I was twelve years old and my dad began teaching me everything he knew. Two years after learning the basics of C++ and Java I participated in a game dev camp where I first began using Gamemaker Studio. I have worked with it in my spare time for the last ten years. About a year ago I started working on the Steampunk Depths project. However I was working at the time and progress was slow. That's when I decided I wanted to follow my dream of being an indie dev. I quit and began working on this at least 8 hours a day.