F
Facet
Guest
Hello
I'm creating some kind of open world engine and here some problems with file loading. However this is barely noticeable, but loading chunks is some problem and I decided to load it less frequently, bigger file to memory with many chunks stored in one map.
Now I have single chunk file ~170kb and game stops for a while - really short while, maybe 0.1 sec but visible.
My question. I'm targeting my game to Windows and not top machines with memory less than 4GB. Game itself need memory of course, used assets, instances, backgrounds and this question is not "smart" enough, but anyway, maybe some directions I can get from more experienced users. How big file can I store in memory? Let's say, for example game will be using 3GB of memory - just guessing now. Can I load 1GB file???
Thank you, any help appreciated ++
ps. Now I'm loading/saving every needed chunk and I see much less than 1s fps drop. This can go in 3D games, but my game is top down and breaks like this are much noticeable.
I'm creating some kind of open world engine and here some problems with file loading. However this is barely noticeable, but loading chunks is some problem and I decided to load it less frequently, bigger file to memory with many chunks stored in one map.
Now I have single chunk file ~170kb and game stops for a while - really short while, maybe 0.1 sec but visible.
My question. I'm targeting my game to Windows and not top machines with memory less than 4GB. Game itself need memory of course, used assets, instances, backgrounds and this question is not "smart" enough, but anyway, maybe some directions I can get from more experienced users. How big file can I store in memory? Let's say, for example game will be using 3GB of memory - just guessing now. Can I load 1GB file???
Thank you, any help appreciated ++
ps. Now I'm loading/saving every needed chunk and I see much less than 1s fps drop. This can go in 3D games, but my game is top down and breaks like this are much noticeable.