DividingByZero
Member
Looks amazing, like something straight from Capcom.
I saw the comment about the page flip, it is a great transition and totally fits with the idea of the player existing in a story book. The only problem I see with that (and is based on just what you have posted here) - I don't really get the sense of a story in a book from the gameplay. It feels very futuristic, like Megaman. I'd expect page transitions to be more like a TV/monitor being flicked off or something (see example below). Perhaps you have further plans to extend that idea of the story book feeling into the game play, and I just haven't seen it (and if that is the case, just ignore me...). And it is by no means criticism... just passing observation. I am really jealous of your art and gameplay mechanics.
I saw the comment about the page flip, it is a great transition and totally fits with the idea of the player existing in a story book. The only problem I see with that (and is based on just what you have posted here) - I don't really get the sense of a story in a book from the gameplay. It feels very futuristic, like Megaman. I'd expect page transitions to be more like a TV/monitor being flicked off or something (see example below). Perhaps you have further plans to extend that idea of the story book feeling into the game play, and I just haven't seen it (and if that is the case, just ignore me...). And it is by no means criticism... just passing observation. I am really jealous of your art and gameplay mechanics.