Demo FictionSphere - NOW ON KICKSTARTER

Discussion in 'Work in Progress' started by zerolegends, Feb 2, 2017.

  1. DividingByZero

    DividingByZero Member

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    Looks amazing, like something straight from Capcom.

    I saw the comment about the page flip, it is a great transition and totally fits with the idea of the player existing in a story book. The only problem I see with that (and is based on just what you have posted here) - I don't really get the sense of a story in a book from the gameplay. It feels very futuristic, like Megaman. I'd expect page transitions to be more like a TV/monitor being flicked off or something (see example below). Perhaps you have further plans to extend that idea of the story book feeling into the game play, and I just haven't seen it (and if that is the case, just ignore me...). And it is by no means criticism... just passing observation. I am really jealous of your art and gameplay mechanics.

     
  2. zerolegends

    zerolegends Member

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    Hey there @Felipe Rybakovas ! Thanks for the awesome feedback. The Transition is actually a Page Flip shader, utilizing the App surface and drawing a Black Rectangle as a transition base. The method was very tedious and probably still a bit un-optimized for my taste. I'd say to look into Shaders if you're unfamiliar with them. There are plenty of free ones to get you started and to help you around the GLSL ES community ^_^! Hope that clears up some questions and that you'll continue to follow my project, we're close to an alpha demo!

    @milch Thank you for the feedback! I knew that i didn't do that for nothing :'), it was a bit hard to implement as i was working with alot of new concepts that i've never done before like surfaces,shaders and GUI. But i'm glad it turned out great! Currently there are 5 People working on the team, Where i work primarily as the Programmer,concept artist and project lead. Cheers and hope that you'll continue to follow this project as we're really close for an alpha test! ^_^!
     
    Last edited: Oct 5, 2017
    Felipe Rybakovas likes this.
  3. zerolegends

    zerolegends Member

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    Hi there @DividingByZero ! Thanks for the feedback! The game itself is inspired by MegaMan, as I was working on a previous fangame called MegamanZXG (hence my original profile art :p) My team and I are HUGE fans of the Zero and ZX series and really anything Inti-creates or Capcom related, and since alot of our strengths fit in with making this style of game i decided to Initiate ProjectFS, it makes me truly happy that it can even be remotely compared to a game by Capcom T_T!

    As for the StoryBook, my idea behind it was to give out a moral that you're "Writing a new chapter in your life" The game itself I wanted it to be events recorded in a Journal by the MC who records his journey and making his mark in the World and eventually read by either himself or someone else who finds his Journal. When being read it'll switch over from a 3rd Person to a more first person take sorta like you're "Immersing yourself" in the story much like how you read a comic-book or a story book and get enveloped and thrown into the story as if you yourself is the MC,sometimes forgetting its a book(at least from my personal experiences). I guess I've always been a sucker for philosophical analogies :p! Also i don't mind criticism at all, i'm always looking to improve and better the game itself so I genuinely appreciate your feedback!

    As for the Gameplay mechanics, I feel is very experimental, I think it may be bold to say that it might even be a new concept entirely that may not have explicitly explored upon, but we are getting closer to an Alpha test which people from around the world and the GMC community can try out in the future as a test to see how the general feedback of it is (which I'm really hoping is positive) As for the Art I thank you for that! I currently am the Concept artist, but it's really both my artists who brings these concepts to life we have such great chemistry together as a lot of the ideas that i bring, they absolutely love or had the same idea to begin with!

    I hope that you'll be able to continue to follow our progress and play the Demo for yourself to give me more insightful feedback! In the meantime I will look for better ways to convey the plot a bit better ^_^!
     
    Last edited: Oct 5, 2017
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  4. zerolegends

    zerolegends Member

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    Added some new parry animations as well as an air parry. I don't know if its quite noticeable but i've also updated the jumping animation as well!

    [​IMG]
     
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  5. yuki

    yuki Member

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    Awesome progress man! Those screenshots look amazing, keep up the good work, you gained a new follower! This game looks like it has a lot of potential i cant wait to try out the demo!
     
  6. zerolegends

    zerolegends Member

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    Thank you! Everyone is patiently waiting for the demo! I can't wait to share with you all! Ive still been improving the game, and fixing alot of things while adding on newer effects and visuals that add/build onto the game!
     
  7. zerolegends

    zerolegends Member

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    Added a new ice attack that only hits the enemies that you've attacked! Getting really close to having a demo. I might make a little showcase video to explain the mechanics a bit since it will be a bit confusing at first.


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  8. zerolegends

    zerolegends Member

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    New Promo Art ! Very close to my alpha demo release, before that i'll be making a video going over the mechanics to get you started, as things will get very "Technical!"


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  9. zerolegends

    zerolegends Member

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    Time to go further beyond our normal textbox engine!

     
  10. YupYup

    YupYup Member

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    It looks good overall
    But ennemies taking hits doesn't have animations, they are just sliding backwards, it looks cheap.
    Levels are static, there is no effects (wind grass, water, moving objects).
     
  11. zerolegends

    zerolegends Member

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    Newest Addition to our Phantasm Bosses based off of Scylla from greek myth!!

    [​IMG]
     
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  12. zerolegends

    zerolegends Member

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    Two new updates! Been working on an Intro for the main character! And a little something extra !

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  13. Spencer

    Spencer Member

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    This game looks amazing! Will do well for sure!
     
  14. TheNegroShoddy

    TheNegroShoddy Member

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    Nice Akira reference
    [​IMG]

    Cool intro! Gives the character a bit of personality.
     
  15. zerolegends

    zerolegends Member

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    Thank you! I hope so too!

    Thanks and im glad you caught that reference, there's also another hidden reference in there ;)!
     
  16. zerolegends

    zerolegends Member

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    Newest Boss design Completed!

    [​IMG]
     
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  17. pixeltroid

    pixeltroid Member

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    Wow op. Your game looks simply amazing!
     
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  18. zerolegends

    zerolegends Member

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    Thank you and sorry for late reply! I'm hoping that people will like the Gameplay i've set up ^_^... just a few bugs and glitches away from releasing a playable alpha build I hope that you'd be willing to try it out :D!
     
  19. lolslayer

    lolslayer Member

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    Quite late but nice Akira reference bro :p
     
  20. Snake Nox

    Snake Nox Member

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    It looks great. I am so jealous of the art design. Not into the anime pictures, but the pixel art is yumyum.
    I heard you tried kickstarter for this, but I think Kickstarter works best if you have projects under your belt already. I still think this has great potential for a success. Gotta get it out there to every site, let everyone see it. Hope it does well!
     
  21. zerolegends

    zerolegends Member

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    Haha thanks ^-^! There will be plenty more anime references in the near future!

    Thanks ! I'm glad you like the art overall :D!~. I Learned alot of things during the year and I feel that the Kickstarter failed mostly due to the fact that I didn't have a Playable demo at the time. After the Whole MN9 Farce people are more interested in proof rather than words, I feel after my demo it might show a much better result and possibly with a lower goal.
     
  22. lolslayer

    lolslayer Member

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    Well, only for Evangelion I might notice it, cuz I didn't watch many other anime :p
     
  23. cidwel

    cidwel Member

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    I envy SO MUCH your artwork....

    high chances I'm buying this. Remembers too much to my beloved Megaman ZX
     
  24. zerolegends

    zerolegends Member

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    Hmm perhaps in the future ;)!


    I used to work on a fan project called ZXG so alot of the inspirations came from inti-creates style ^_^! Although ZXG is on temporary hiatus until i'm ready and have more time to take it on.
     
  25. zerolegends

    zerolegends Member

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    Having a bit of fun with the combos! Working on the intro boss for the demo stage!

    [​IMG]
     
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  26. lolslayer

    lolslayer Member

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    Hmmmmmmmm
     
  27. zerolegends

    zerolegends Member

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  28. zerolegends

    zerolegends Member

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    We're very close to releasing our demo shortly! More updates about it will be revealed in the future! Thanks for all the patience and support! Here's a brief overview about out game!

     
  29. zerolegends

    zerolegends Member

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    Last edited: Apr 28, 2018
  30. TGHoly

    TGHoly Member

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    I'm kind of hope character can duck and perform slide attack to push up falling enemy, I've play intro level I think the combat was good but problem is each enemy take long time to kill while is easier bypass all of them by simply keep moving, I think you need to motivate player to fight themsome how or block the entire area until player manage to kill off those enemies.
     
    Last edited: May 1, 2018
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  31. zerolegends

    zerolegends Member

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    Hey there thanks for playing :)!

    You actually have 4 options to hit Fallen enemies, assuming that you went over the tutorial. You have
    1. The launcher UP+Punch (Literally an OTG)
    2. Warning Shot Down+Down+shoot (when enemies are on the ground.) Does way more damage than the normal launcher 3 hits and fast.
    3. Plain Punching (The hitbox is large enough to hit fallen enemies)
    4. Any Charge shots including the pink one.

    I even included a training room for you to experiment what you can do. what hits enemies, etc.

    In the future i'm thinking of including some EXP you gain from the enemies to encourage players to fight, since the skills you get in the game will be unlockables i'm thinking of introducing some caps on certain moves depending on your level which will pertain to the exp you gain/money you gain from defeating enemies. However with the enemies right now i'm assuming you only played the easy mode which is the "Casual" of the game, i made the enemies easy to bypass so you wouldn't be to frustrated with learning the mechanics they're there for the sole purpose of learning actually how to battle enemies and take them out quickly and eventually how to do more damage to defeating the boss. The demo is really focused heavily on learning the mechanics, you benefit from defeating enemies rather than running past them.
     
    Last edited: May 7, 2018
  32. TheNegroShoddy

    TheNegroShoddy Member

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    Do you have controller support for this yet? Impressed by that video you posted can't wait to try this out!
     
  33. zerolegends

    zerolegends Member

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    The controller support's been there since the beginning x)! Although i might make a new update later on if you're using wireless bluetooth controllers. I had recently upgraded my GM ver. which seems to fix some controller stuff, Wired and PS4 seem to work well tho.
     
  34. zerolegends

    zerolegends Member

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    Ver 1.3 is now live! Fixed a lot of bugs as well as incorporated some HD Mugshots and Texts~!
    [​IMG]
     
  35. zerolegends

    zerolegends Member

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    Hey all! I just recently held a livestream of my game! There's a lot of changes to it since the last time i talked about it! I even recently went to my first convention to showcase my game! Overall here's the video to the stream!

     
  36. zerolegends

    zerolegends Member

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    Some new screenshots covering some Tile Changes and new upgrades to the environments ^_^!
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  37. Toque

    Toque Member

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    Looks great.
     
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  38. Null-Z

    Null-Z Member

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    Oh hey! you guys are here too!
     
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  39. zerolegends

    zerolegends Member

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    Major updates!!!!
    Hey everyone it's been a while, been super busy fixing up the final portion of the demo. Version 1.4.0 is now out alongside a new poster art for the game! Yay! Below you'll find some screen shots of the new revamped Demo stage and some new stage mechanics!


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  40. magicweapon

    magicweapon Member

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    Nice game dude
     
  41. zerolegends

    zerolegends Member

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    Thank you! Would love for you to try it out and have your feedback!
     
  42. zerolegends

    zerolegends Member

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    Testing out Effects, Recolor Shaders, and a new ability for the game for #ScreenShotSaturday

    [​IMG]
     
  43. zerolegends

    zerolegends Member

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  44. zerolegends

    zerolegends Member

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    WIP Been working on mixing, a Swirl Distortion and a shockwave to give it that burst effect, to let the players know an enemy appears. Will probably make it a global effect for all Enemies (excluding robots)

     
  45. zerolegends

    zerolegends Member

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  46. zerolegends

    zerolegends Member

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  47. Siolfor the Jackal

    Siolfor the Jackal Member

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    Oh damn, this is gorgeous. How did I miss this topic? Well done, dude.
     
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  48. zerolegends

    zerolegends Member

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    Thank you! I'm glad it caught your interest! I regularly update this topic on Saturdays, but you're fee to follow us on our twitter and FB for updates too ^_^!
     
    Siolfor the Jackal likes this.
  49. zerolegends

    zerolegends Member

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  50. zerolegends

    zerolegends Member

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    TheNegroShoddy and sitebender like this.

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