I don't see that... where is it?I believe the button that says "does not apply" is for that purpose, right?
I know! A good UI designer would know that a better "skip" icon would improve their response rate. A "N/A" icon, or something. What does a voice bubble have to do with skipping a question?Well, I didn't even realize that chat bubble was a choice. I thought it was just graphic. That's good to know. I have been skipping the ones where I couldn't answer both.
I definitely struggle with icon design. It takes real talent and insight to do them well. No need to be defensive. I'm offering constructive criticism, and pointing out issues is the first step to fixing them.Coming up with the literally thousands of little icons throughout the product is no mean feat, and I'm sure if you did it there would be a few that others would struggle with.
Also, a quick search on the forums would have given you the answer...
https://forum.yoyogames.com/index.php?threads/option-to-turn-off-surveys.13610/#post-90412
Granted, localization issues are real. Just how localized is GMS tho? Do you have translations of the manual into languages other than English? Are there GML functions in other languages? It seems like a mostly Anglophilic environment, even if users from many cultures work with it.We try hard to make things as visual as possible, not only to help pack the dialogs a bit, but to help with translations - "N/A" for example would require a new image for each translation, but it does get hard to try and thing of a constant stream of new things you've got to portray as a little image.
That's good! I think that localization is important. You spoke to the IDE, but what about to GML itself? Would you have French, Spanish, Russian, etc. equivalents to the GML reserved words that are currently in English?The IDE is fully translatable, and depending on the regions we move into, we'll tackle the manual then.
I saw a UX video on why little icons like this are completely awful compared to simple buttons with words on them from a user standpoint. I'll try to find it for you. Iirc, as an example, menu buttons that simply say "menu" on them are like five times more likely to be clicked than that stupid three horizontal lines button that's been gaining traction over the last few years. And that's for a symbol that's "recognized" now! Imagine how well your "chat bubble means 'skip question'" fares in comparison!We try hard to make things as visual as possible, not only to help pack the dialogs a bit, but to help with translations - "N/A" for example would require a new image for each translation, but it does get hard to try and thing of a constant stream of new things you've got to portray as a little image.