jackquake
Member
In searching the forums on how to determine the point of collision with an instance, there have been numerous work-arounds suggested, such as binary search algorithms, usage of a collision_line for estimation, etc. I'm not at all familiar with the backend of what goes on during a collision detection, but it seems that since a collision has been detected, GameMaker would be able to provide where that collision took place (x,y).
Note, this is not the x,y coordinates of the instance, but instead, the x,y coordinates of where the collision occurred with the instance.
Is this possible? Would this be beneficial to others besides myself?
Note, this is not the x,y coordinates of the instance, but instead, the x,y coordinates of where the collision occurred with the instance.
Is this possible? Would this be beneficial to others besides myself?