C
C.H. Davis
Guest
So, most other programming languages widely used to make games have a function called "Def" or "Define", which allows you to make scripts local to each object, called methods. Since each method is created by running code within an object, it can be dynamically written using different variables within that object. And, since each a child-object can have different methods under the same names than its parent, these could be used in the place of user events as well, and you could have way more than 15 of them per object. I think this would be a great addition in GM:S 2.0, but what do you guys think? Is there a reason that this hasn't been implemented that I'm overlooking?
Thanks!
Thanks!