FeetUpGaming
Member
Hey, i have been using Game Maker Studio 2 for clients and one thing when working with them that i find challenging is knowing where all the assets go and what they're for. I would love to see a feature to add small notes to assets (Graphics, Sounds, Scripts. Etc) that would be useful for teams to communicate what everything does. I'd like this feature to be IDE only and not compile with the final game.
It would be a great help to hover over or click on an asset and see what the client wants to do with it as some assets for example particle sprites or attack assets can be confusing when alot is added all at once. Nothing special would be needed in the notes section just a few words of space as a string. For example "Fireball attack for the demon enemy", or "s_torch_off changes to s_torch_lit when interacted with". That sort of thing. Thanks
It would be a great help to hover over or click on an asset and see what the client wants to do with it as some assets for example particle sprites or attack assets can be confusing when alot is added all at once. Nothing special would be needed in the notes section just a few words of space as a string. For example "Fireball attack for the demon enemy", or "s_torch_off changes to s_torch_lit when interacted with". That sort of thing. Thanks