Z
Zeralith
Guest
Hi GMS2 Team,
First off, thanks for the wonderful software. I'm having a good time with it and hope this will be an awesome addition to the world of game making.
I do have 1 feature request though, for now, which I hope hasn't been requested already (I did try to do a search, but too many results for "grid" to look through).
I know we can set a default for Grid Sizes in Preferences -> Room Editor -> Grid Settings, and then all future Rooms that the user creates/goes to will always be at that Grid Size, but then after you change the Grid Size in just that Room, it'll only stay that way until you close the Window/Tab/Program.
I am requesting to give us the ability for each Room to remember what you set the Grid Size to, forever, until you change it.
An example style of game where this could be helpful would be if a user was making a game like Zelda II: The Adventure of Link. What if they want the "Overworld" portion of the game to run in Rooms with a 16x16 Grid and then they wanted the "Platformer" parts to run in Rooms with a 32x32 Grid?
Currently, GameMaker Studio 2 Beta is fighting this type of paradigm.
Thanks again guys. I hope I'm not just missing something here... and if not, then I hope this feature is something that can be easily added.
Best wishes for GMS2 success!
First off, thanks for the wonderful software. I'm having a good time with it and hope this will be an awesome addition to the world of game making.
I do have 1 feature request though, for now, which I hope hasn't been requested already (I did try to do a search, but too many results for "grid" to look through).
I know we can set a default for Grid Sizes in Preferences -> Room Editor -> Grid Settings, and then all future Rooms that the user creates/goes to will always be at that Grid Size, but then after you change the Grid Size in just that Room, it'll only stay that way until you close the Window/Tab/Program.
I am requesting to give us the ability for each Room to remember what you set the Grid Size to, forever, until you change it.
An example style of game where this could be helpful would be if a user was making a game like Zelda II: The Adventure of Link. What if they want the "Overworld" portion of the game to run in Rooms with a 16x16 Grid and then they wanted the "Platformer" parts to run in Rooms with a 32x32 Grid?
Currently, GameMaker Studio 2 Beta is fighting this type of paradigm.
Thanks again guys. I hope I'm not just missing something here... and if not, then I hope this feature is something that can be easily added.
Best wishes for GMS2 success!