I'm working on a 3D engine for my future project, still working on graphic management. View attachment 26689 View attachment 26690 View attachment 26691 [Updates] +Added dyed shadows and translucid objects *It's affected by diffuse lighting, shadows and specular lighting, and can handle an specular map (not doing it in this example, but could). *It creates a color shadow on any instance behind it, and also creates godrays. -Feather Engine, alpha build 9/19-C [Notes] *FPS are dropping for each update, but my graphic card still works over 1k real FPS, so... I'll wait more until optimizing. *I've beaten my own record of texture stages in one single shader, yay!