Alpha Feather Engine 3D

Discussion in 'Work in Progress' started by BlueHarrier, Sep 11, 2019.

  1. BlueHarrier

    BlueHarrier Member

    Joined:
    Mar 31, 2017
    Posts:
    25
    I'm working on a 3D engine for my future project, still working on graphic management.
    View attachment 26689 View attachment 26690 View attachment 26691

    [Updates]
    +Added dyed shadows and translucid objects

    9122019125430.png
    9122019125432.png
    *It's affected by diffuse lighting, shadows and specular lighting, and can handle an specular map (not doing it in this example, but could).

    9122019125450.png
    *It creates a color shadow on any instance behind it, and also creates godrays.

    -Feather Engine, alpha build 9/19-C

    [Notes]

    *FPS are dropping for each update, but my graphic card still works over 1k real FPS, so... I'll wait more until optimizing.

    *I've beaten my own record of texture stages in one single shader, yay!
     
    Last edited: Sep 12, 2019
  2. FrostyCat

    FrostyCat Member

    Joined:
    Jun 26, 2016
    Posts:
    4,470
    Have you considered contacting the authors of other attempts at a 3D engine for potential collaboration? Like this one or this one?
     
  3. BlueHarrier

    BlueHarrier Member

    Joined:
    Mar 31, 2017
    Posts:
    25
    I didn't, and that'd be amazing! But I think I should refine what I have first, in fact, it's still an alpha build.
     

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