Slow Fingers
Member
I was thinking about a really old way of "saving" a game with passwords, without actually saving anything.
For those not old enough to remember, Megaman used some kind of grid where you'd check a dot or not, and the combinaison would be your password and would unlock the levels and weapons you already got on your last play.
Now, if I were to do a quick-and-dirty way for a simple 9-levels platformer with just a couple of weapons, I know I could hack my way easily on a 10x10 grid where every grid square locks/unlocks something, but that would be SO easy to figure out, it would pretty much be unuseable. Manually entering a code for each combinaison would of course soon become out of hand with all the different possibilities.
What whas the logic behind those passcodes generation? Some games generated strings as well. I'd like to learn more about that if anyone has resources, links, ideas... so far my researches has not been that enlightening...
To me, the best password-entry design ever is Ardy Lightfoot on SNES. As a kid, I spent more time trying to hack that than actually playing the game...
And yes, I know this is 2020, and I also know how to save and load from disk files
For those not old enough to remember, Megaman used some kind of grid where you'd check a dot or not, and the combinaison would be your password and would unlock the levels and weapons you already got on your last play.
Now, if I were to do a quick-and-dirty way for a simple 9-levels platformer with just a couple of weapons, I know I could hack my way easily on a 10x10 grid where every grid square locks/unlocks something, but that would be SO easy to figure out, it would pretty much be unuseable. Manually entering a code for each combinaison would of course soon become out of hand with all the different possibilities.
What whas the logic behind those passcodes generation? Some games generated strings as well. I'd like to learn more about that if anyone has resources, links, ideas... so far my researches has not been that enlightening...
To me, the best password-entry design ever is Ardy Lightfoot on SNES. As a kid, I spent more time trying to hack that than actually playing the game...
And yes, I know this is 2020, and I also know how to save and load from disk files