S
Sozidar
Guest
Since fake 3D is harsh on fps I've made so every world chunk generates one huge surface with all of the objects inside it, instead of drawing every object separately. It reduced draw calls by a lot, but now I am out of ideas on how to draw moving objects under or above some of the static fake 3d objects, since they are drawn by one huge surface. Attached image is trying its best to show what I mean. Any help on solving this problem is very much appreciated
https://imgur.com/ooB0PJk
https://imgur.com/ooB0PJk