D
Dioge8
Guest
Hi, I'm a fresh new user on GMS2 in try period, I'm on MAC and I have a problem since 2h when I want to launch any project : FAILED: Run Program Complete
I've tried to change the runtime and it's the same problem :/
I was thinking it can be an error in my first code, so I've created a new project, launched it : it's ok it work, but if I add just a sprite : same probleme again, really strange, no code at all just a sprite
(I've tried to reinstall the mono.framework from the yoyo website and it still don't work, so I really don't know what to do now if someone know an issue
Saving project to: /Users/Oneedge/GameMakerStudio2/test3/test3.yyp
"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/bin/Igor.exe -j=8 -options="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run
Loaded Macros from /Users/Oneedge/.config/GameMakerStudio2/Cache/GMS2CACHE/test3_54A566BE/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/bin/platform_setting_defaults.json
Options: /Users/Oneedge/.config/GameMakerStudio2/dioge_808_2104660/local_settings.json
Options: /Users/Oneedge/.config/GameMakerStudio2/Cache/GMS2CACHE/test3_54A566BE/targetoptions.json
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="test3" /td="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/Oneedge/.config/GameMakerStudio2/Cache/GMS2CACHE/test3_54A566BE" /zpuf="/Users/Oneedge/.config/GameMakerStudio2/dioge_808_2104660" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/interpreted/" /nodnd /cfg="default" /o="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/test3_7FB9F94E_VM" /sh=True /optionsini="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/test3_7FB9F94E_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/BaseProject/BaseProject.yyp" "/Users/Oneedge/GameMakerStudio2/test3/test3.yyp" /preprocess="/Users/Oneedge/.config/GameMakerStudio2/Cache/GMS2CACHE/test3_
54A566BE"
Reading project file..../Users/Oneedge/GameMakerStudio2/test3
Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/BaseProject
Reading config delta '/Users/Oneedge/GameMakerStudio2/test3/options/main/inherited/options_main.inherited.yy'
finished.
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
Release build
Options: /Users/Oneedge/.config/GameMakerStudio2/Cache/GMS2CACHE/test3_54A566BE/PlatformOptions.json
homedir : /Users/Oneedge
remote_install_path : /Users/Oneedge/GameMakerStudio2/Mac/GMS2MAC/test3
PlatformOptions
[Compile] Run asset compiler
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="test3" /td="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/Oneedge/.config/GameMakerStudio2/Cache/GMS2CACHE/test3_54A566BE" /zpuf="/Users/Oneedge/.config/GameMakerStudio2/dioge_808_2104660" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/interpreted/" /nodnd /cfg="default" /o="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/test3_7FB9F94E_VM" /sh=True /optionsini="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/test3_7FB9F94E_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/BaseProject/BaseProject.yyp" "/Users/Oneedge/GameMakerStudio2/test3/test3.yyp" /optionsini="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio
2/GMS2TEMP/test3_7FB9F94E_VM/options.ini" /bt=run /rt=vm
Reading project file..../Users/Oneedge/GameMakerStudio2/test3
Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/BaseProject
Reading config delta '/Users/Oneedge/GameMakerStudio2/test3/options/main/inherited/options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... /var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/test3_7FB9F94E_VM/test3.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Stacktrace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&) [0x00002] in <1e74566b044d4341862af0652fe380aa>:0
at System.Drawing.GDIPlus..cctor () [0x000b0] in <1e74566b044d4341862af0652fe380aa>:0
at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) [0x0001e] in <bb7b695b8c6246b3ac1646577aea7650>:0
at <unknown> <0xffffffff>
at System.Drawing.Bitmap..ctor (int,int,System.Drawing.Imaging.PixelFormat) [0x00006] in <1e74566b044d4341862af0652fe380aa>:0
at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap..ctor (int,int,System.Drawing.Imaging.PixelFormat) [0x0001b] in <1e74566b044d4341862af0652fe380aa>:0
at .. (string) [0x0004c] in <2d4a7468f9a44a52ab814009e8a07ab3>:0
at GMAssetCompiler.TexturePage. (string,bool,bool,string,bool,bool,int,string) [0x00000] in <2d4a7468f9a44a52ab814009e8a07ab3>:0
at GMAssetCompiler.TexturePage. (string,bool,bool,bool,bool,int,string,string,string[]) [0x0021f] in <2d4a7468f9a44a52ab814009e8a07ab3>:0
at GMAssetCompiler.WADSaver`1/<>c<TCode_REF>. (System.Collections.Generic.KeyValuePair`2<string, GMAssetCompiler.GMSprite>) [0x0021e] in <2d4a7468f9a44a52ab814009e8a07ab3>:0
at GMAssetCompiler.Program/<System.Collections.Generic.List`1<GMAssetCompiler.TexturePageEntry>, System.Collections.Generic.KeyValuePair`2<string, GMAssetCompiler.GMSprite>>. (object) [0x0003b] in <2d4a7468f9a44a52ab814009e8a07ab3>:0
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (object) [0x00007] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) [0x00071] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at (wrapper runtime-invoke) <Module>.runtime_invoke_bool (object,intptr,intptr,intptr) [0x0001e] in <bb7b695b8c6246b3ac1646577aea7650>:0
Native stacktrace:
0 mono 0x0000000107bffbf8 mono_handle_native_crash + 264
1 mono 0x0000000107c9c106 altstack_handle_and_restore + 70
2 libfreetype.6.dylib 0x000000010cd1bac5 cf2_buf_readByte + 53
3 libfreetype.6.dylib 0x000000010cd188d7 cf2_interpT2CharString + 727
4 libfreetype.6.dylib 0x000000010cd17a9f cf2_getGlyphOutline + 191
5 libfreetype.6.dylib 0x000000010cd170dc cf2_decoder_parse_charstrings + 668
6 libfreetype.6.dylib 0x000000010cd160d9 cff_slot_load + 2089
7 libfreetype.6.dylib 0x000000010cd145f3 cff_glyph_load + 179
8 libfreetype.6.dylib 0x000000010ccdc502 FT_Load_Glyph + 946
9 libfontconfig.1.dylib 0x000000010cca119e FcFreeTypeCheckGlyph + 110
10 libfontconfig.1.dylib 0x000000010cc9ff82 FcFreeTypeCharSetAndSpacingForSize + 1682
11 libfontconfig.1.dylib 0x000000010cc9f09f FcFreeTypeCharSetAndSpacing + 255
12 libfontconfig.1.dylib 0x000000010cc9e032 FcFreeTypeQueryFace + 5554
13 libfontconfig.1.dylib 0x000000010cc9f1c7 FcFreeTypeQuery + 135
14 libfontconfig.1.dylib 0x000000010cc99448 FcFileScanFontConfig + 136
15 libfontconfig.1.dylib 0x000000010cc993a8 FcFileScanConfig + 88
16 libfontconfig.1.dylib 0x000000010cc998aa FcDirScanConfig + 666
17 libfontconfig.1.dylib 0x000000010cc99a97 FcDirCacheScan + 183
18 libfontconfig.1.dylib 0x000000010cc99b62 FcDirCacheRead + 82
19 libfontconfig.1.dylib 0x000000010cc9043c FcConfigAddDirList + 140
20 libfontconfig.1.dylib 0x000000010cc902fe FcConfigBuildFonts + 126
21 libfontconfig.1.dylib 0x000000010cca20c7 FcInitLoadConfigAndFonts + 55
22 libfontconfig.1.dylib 0x000000010cca212a FcInit + 42
23 libgdiplus.dylib 0x000000010c4cad44 GdiplusStartup + 84
24 ??? 0x000000010c4a747b 0x0 + 4501173371
25 ??? 0x000000010c4a6e26 0x0 + 4501171750
26 mono 0x0000000107b54297 mono_jit_runtime_invoke + 1383
27 mono 0x0000000107d4cab4 do_runtime_invoke + 84
28 mono 0x0000000107d48a34 mono_runtime_class_init_full + 996
29 mono 0x0000000107b4d5b8 mono_jit_compile_method_inner + 2488
30 mono 0x0000000107b504d2 mono_jit_compile_method_with_opt + 1442
31 mono 0x0000000107b4cde1 mono_jit_compile_method_inner + 481
32 mono 0x0000000107b504d2 mono_jit_compile_method_with_opt + 1442
33 mono 0x0000000107c02181 common_call_trampoline + 1217
34 mono 0x0000000107c01c7c mono_magic_trampoline + 60
35 ??? 0x0000000108011393 0x0 + 4429255571
36 ??? 0x000000010c4a683b 0x0 + 4501170235
37 ??? 0x000000010c49bfab 0x0 + 4501127083
38 ??? 0x000000010c49a67b 0x0 + 4501120635
39 ??? 0x000000010c498d03 0x0 + 4501114115
40 ??? 0x000000010c497189 0x0 + 4501107081
41 mscorlib.dll.dylib 0x0000000109e472c3 System_Threading_QueueUserWorkItemCallback_WaitCallback_Context_object + 83
42 mscorlib.dll.dylib 0x0000000109e3fbd1 System_Threading_ExecutionContext_Run_System_Threading_ExecutionContext_System_Threading_ContextCallback_object_bool + 33
43 mscorlib.dll.dylib 0x0000000109e47029 System_Threading__ThreadPoolWaitCallback_PerformWaitCallback + 9
44 mono 0x0000000107b54297 mono_jit_runtime_invoke + 1383
45 mono 0x0000000107d4cab4 do_runtime_invoke + 84
46 mono 0x0000000107d713a6 worker_callback + 966
47 mono 0x0000000107d73a7c worker_thread + 348
48 mono 0x0000000107d6e960 start_wrapper + 704
49 libsystem_pthread.dylib 0x00007fff72cc6661 _pthread_body + 340
50 libsystem_pthread.dylib 0x00007fff72cc650d _pthread_body + 0
51 libsystem_pthread.dylib 0x00007fff72cc5bf9 thread_start + 13
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono exited with non-zero status (134)
elapsed time 00:00:05.0129390s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/bin/Igor.exe -j=8 -options="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 07/12/2019 21:42:18
FAILED: Run Program Complete
"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/bin/Igor.exe -j=8 -options="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run
Loaded Macros from /Users/Oneedge/.config/GameMakerStudio2/Cache/GMS2CACHE/test3_54A566BE/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/bin/platform_setting_defaults.json
Options: /Users/Oneedge/.config/GameMakerStudio2/dioge_808_2104660/local_settings.json
Options: /Users/Oneedge/.config/GameMakerStudio2/Cache/GMS2CACHE/test3_54A566BE/targetoptions.json
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="test3" /td="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/Oneedge/.config/GameMakerStudio2/Cache/GMS2CACHE/test3_54A566BE" /zpuf="/Users/Oneedge/.config/GameMakerStudio2/dioge_808_2104660" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/interpreted/" /nodnd /cfg="default" /o="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/test3_7FB9F94E_VM" /sh=True /optionsini="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/test3_7FB9F94E_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/BaseProject/BaseProject.yyp" "/Users/Oneedge/GameMakerStudio2/test3/test3.yyp" /preprocess="/Users/Oneedge/.config/GameMakerStudio2/Cache/GMS2CACHE/test3_
54A566BE"
Reading project file..../Users/Oneedge/GameMakerStudio2/test3
Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/BaseProject
Reading config delta '/Users/Oneedge/GameMakerStudio2/test3/options/main/inherited/options_main.inherited.yy'
finished.
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
Release build
Options: /Users/Oneedge/.config/GameMakerStudio2/Cache/GMS2CACHE/test3_54A566BE/PlatformOptions.json
homedir : /Users/Oneedge
remote_install_path : /Users/Oneedge/GameMakerStudio2/Mac/GMS2MAC/test3
PlatformOptions
[Compile] Run asset compiler
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="test3" /td="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/Oneedge/.config/GameMakerStudio2/Cache/GMS2CACHE/test3_54A566BE" /zpuf="/Users/Oneedge/.config/GameMakerStudio2/dioge_808_2104660" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/interpreted/" /nodnd /cfg="default" /o="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/test3_7FB9F94E_VM" /sh=True /optionsini="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/test3_7FB9F94E_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/BaseProject/BaseProject.yyp" "/Users/Oneedge/GameMakerStudio2/test3/test3.yyp" /optionsini="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio
2/GMS2TEMP/test3_7FB9F94E_VM/options.ini" /bt=run /rt=vm
Reading project file..../Users/Oneedge/GameMakerStudio2/test3
Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/BaseProject
Reading config delta '/Users/Oneedge/GameMakerStudio2/test3/options/main/inherited/options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... /var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/test3_7FB9F94E_VM/test3.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Stacktrace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&) [0x00002] in <1e74566b044d4341862af0652fe380aa>:0
at System.Drawing.GDIPlus..cctor () [0x000b0] in <1e74566b044d4341862af0652fe380aa>:0
at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) [0x0001e] in <bb7b695b8c6246b3ac1646577aea7650>:0
at <unknown> <0xffffffff>
at System.Drawing.Bitmap..ctor (int,int,System.Drawing.Imaging.PixelFormat) [0x00006] in <1e74566b044d4341862af0652fe380aa>:0
at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap..ctor (int,int,System.Drawing.Imaging.PixelFormat) [0x0001b] in <1e74566b044d4341862af0652fe380aa>:0
at .. (string) [0x0004c] in <2d4a7468f9a44a52ab814009e8a07ab3>:0
at GMAssetCompiler.TexturePage. (string,bool,bool,string,bool,bool,int,string) [0x00000] in <2d4a7468f9a44a52ab814009e8a07ab3>:0
at GMAssetCompiler.TexturePage. (string,bool,bool,bool,bool,int,string,string,string[]) [0x0021f] in <2d4a7468f9a44a52ab814009e8a07ab3>:0
at GMAssetCompiler.WADSaver`1/<>c<TCode_REF>. (System.Collections.Generic.KeyValuePair`2<string, GMAssetCompiler.GMSprite>) [0x0021e] in <2d4a7468f9a44a52ab814009e8a07ab3>:0
at GMAssetCompiler.Program/<System.Collections.Generic.List`1<GMAssetCompiler.TexturePageEntry>, System.Collections.Generic.KeyValuePair`2<string, GMAssetCompiler.GMSprite>>. (object) [0x0003b] in <2d4a7468f9a44a52ab814009e8a07ab3>:0
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (object) [0x00007] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) [0x00071] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at (wrapper runtime-invoke) <Module>.runtime_invoke_bool (object,intptr,intptr,intptr) [0x0001e] in <bb7b695b8c6246b3ac1646577aea7650>:0
Native stacktrace:
0 mono 0x0000000107bffbf8 mono_handle_native_crash + 264
1 mono 0x0000000107c9c106 altstack_handle_and_restore + 70
2 libfreetype.6.dylib 0x000000010cd1bac5 cf2_buf_readByte + 53
3 libfreetype.6.dylib 0x000000010cd188d7 cf2_interpT2CharString + 727
4 libfreetype.6.dylib 0x000000010cd17a9f cf2_getGlyphOutline + 191
5 libfreetype.6.dylib 0x000000010cd170dc cf2_decoder_parse_charstrings + 668
6 libfreetype.6.dylib 0x000000010cd160d9 cff_slot_load + 2089
7 libfreetype.6.dylib 0x000000010cd145f3 cff_glyph_load + 179
8 libfreetype.6.dylib 0x000000010ccdc502 FT_Load_Glyph + 946
9 libfontconfig.1.dylib 0x000000010cca119e FcFreeTypeCheckGlyph + 110
10 libfontconfig.1.dylib 0x000000010cc9ff82 FcFreeTypeCharSetAndSpacingForSize + 1682
11 libfontconfig.1.dylib 0x000000010cc9f09f FcFreeTypeCharSetAndSpacing + 255
12 libfontconfig.1.dylib 0x000000010cc9e032 FcFreeTypeQueryFace + 5554
13 libfontconfig.1.dylib 0x000000010cc9f1c7 FcFreeTypeQuery + 135
14 libfontconfig.1.dylib 0x000000010cc99448 FcFileScanFontConfig + 136
15 libfontconfig.1.dylib 0x000000010cc993a8 FcFileScanConfig + 88
16 libfontconfig.1.dylib 0x000000010cc998aa FcDirScanConfig + 666
17 libfontconfig.1.dylib 0x000000010cc99a97 FcDirCacheScan + 183
18 libfontconfig.1.dylib 0x000000010cc99b62 FcDirCacheRead + 82
19 libfontconfig.1.dylib 0x000000010cc9043c FcConfigAddDirList + 140
20 libfontconfig.1.dylib 0x000000010cc902fe FcConfigBuildFonts + 126
21 libfontconfig.1.dylib 0x000000010cca20c7 FcInitLoadConfigAndFonts + 55
22 libfontconfig.1.dylib 0x000000010cca212a FcInit + 42
23 libgdiplus.dylib 0x000000010c4cad44 GdiplusStartup + 84
24 ??? 0x000000010c4a747b 0x0 + 4501173371
25 ??? 0x000000010c4a6e26 0x0 + 4501171750
26 mono 0x0000000107b54297 mono_jit_runtime_invoke + 1383
27 mono 0x0000000107d4cab4 do_runtime_invoke + 84
28 mono 0x0000000107d48a34 mono_runtime_class_init_full + 996
29 mono 0x0000000107b4d5b8 mono_jit_compile_method_inner + 2488
30 mono 0x0000000107b504d2 mono_jit_compile_method_with_opt + 1442
31 mono 0x0000000107b4cde1 mono_jit_compile_method_inner + 481
32 mono 0x0000000107b504d2 mono_jit_compile_method_with_opt + 1442
33 mono 0x0000000107c02181 common_call_trampoline + 1217
34 mono 0x0000000107c01c7c mono_magic_trampoline + 60
35 ??? 0x0000000108011393 0x0 + 4429255571
36 ??? 0x000000010c4a683b 0x0 + 4501170235
37 ??? 0x000000010c49bfab 0x0 + 4501127083
38 ??? 0x000000010c49a67b 0x0 + 4501120635
39 ??? 0x000000010c498d03 0x0 + 4501114115
40 ??? 0x000000010c497189 0x0 + 4501107081
41 mscorlib.dll.dylib 0x0000000109e472c3 System_Threading_QueueUserWorkItemCallback_WaitCallback_Context_object + 83
42 mscorlib.dll.dylib 0x0000000109e3fbd1 System_Threading_ExecutionContext_Run_System_Threading_ExecutionContext_System_Threading_ContextCallback_object_bool + 33
43 mscorlib.dll.dylib 0x0000000109e47029 System_Threading__ThreadPoolWaitCallback_PerformWaitCallback + 9
44 mono 0x0000000107b54297 mono_jit_runtime_invoke + 1383
45 mono 0x0000000107d4cab4 do_runtime_invoke + 84
46 mono 0x0000000107d713a6 worker_callback + 966
47 mono 0x0000000107d73a7c worker_thread + 348
48 mono 0x0000000107d6e960 start_wrapper + 704
49 libsystem_pthread.dylib 0x00007fff72cc6661 _pthread_body + 340
50 libsystem_pthread.dylib 0x00007fff72cc650d _pthread_body + 0
51 libsystem_pthread.dylib 0x00007fff72cc5bf9 thread_start + 13
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono exited with non-zero status (134)
elapsed time 00:00:05.0129390s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/bin/Igor.exe -j=8 -options="/var/folders/5c/nw3470h12kb3rv6fhzybkw_w0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 07/12/2019 21:42:18
FAILED: Run Program Complete
I've tried to change the runtime and it's the same problem :/
I was thinking it can be an error in my first code, so I've created a new project, launched it : it's ok it work, but if I add just a sprite : same probleme again, really strange, no code at all just a sprite
(I've tried to reinstall the mono.framework from the yoyo website and it still don't work, so I really don't know what to do now if someone know an issue