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Question - Code FAILED: Run Program Complete

C

Chewie39

Guest
Whenever I go to start up my game I get an error. I looked trough my coding and found no errors. Here is my output:

"cmd" /c subst Z: "C:\Users\Matthew\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.2850518s for command "cmd" /c subst Z: "C:\Users\Matthew\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 12/08/2018 16:24:44
"cmd" /c subst Y: "C:\Users\Matthew\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0299196s for command "cmd" /c subst Y: "C:\Users\Matthew\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 12/08/2018 16:24:44
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.287"

elapsed time 00:00:00.0299199s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.287" started at 12/08/2018 16:24:44
Saving project to: C:\Users\Matthew\Documents\GameMakerStudio2\test\test.yyp
"C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.287/bin/Igor.exe" -options="C:\Users\Matthew\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run

Loaded Macros from C:\Users\Matthew\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\test_DDD4717\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\Matthew\AppData\Roaming/GameMakerStudio2\mattrex6_1853384\local_settings.json
Options: C:\Users\Matthew\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\test_DDD4717\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=6 /gn="test" /td="Y:/" /cd="Z:/test_DDD4717" /zpuf="C:\Users\Matthew\AppData\Roaming/GameMakerStudio2\mattrex6_1853384" /m=windows /tgt=64 /nodnd /cfg="default" /o="Y:/test_6CB8D5A5_VM" /sh=True /optionsini="Y:/test_6CB8D5A5_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Matthew\Documents\GameMakerStudio2\test\test.yyp" /preprocess="Z:/test_DDD4717"
Reading project file....C:\Users\Matthew\Documents\GameMakerStudio2\test
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\Matthew\Documents\GameMakerStudio2\test\options\main\inherited\options_main.inherited.yy'
finished.


X://bin/GMAssetCompiler.exe DONE (0)
Release build
OptionsIni
Options: Z:/test_DDD4717\PlatformOptions.json
[Compile] Run asset compiler
C:\WINDOWS\system32\cmd.exe /c ""X://bin/GMAssetCompiler.exe" /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=6 /gn="test" /td="Y:/" /cd="Z:/test_DDD4717" /zpuf="C:\Users\Matthew\AppData\Roaming/GameMakerStudio2\mattrex6_1853384" /m=windows /tgt=64 /nodnd /cfg="default" /o="Y:/test_6CB8D5A5_VM" /sh=True /optionsini="Y:/test_6CB8D5A5_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Matthew\Documents\GameMakerStudio2\test\test.yyp" /bt=run"
Reading project file....C:\Users\Matthew\Documents\GameMakerStudio2\test
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\Matthew\Documents\GameMakerStudio2\test\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...
Error : gml_Object_oPlayer_KeyPress_82(0) : unknown function or script SlideTransistion
finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... Y:/test_6CB8D5A5_VM\test.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=761.0454
Stats : GMA : sp=12,au=0,bk=1,pt=0,sc=1,sh=0,fo=0,tl=0,ob=8,ro=2,da=0,ex=0,ma=260,fm=0xA00469E80020


C:\WINDOWS\system32\cmd.exe exited with non-zero status (1)
elapsed time 00:00:04.8584109s for command "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.287/bin/Igor.exe" -options="C:\Users\Matthew\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run started at 12/08/2018 16:24:44
"cmd" /c subst Z: /d

elapsed time 00:00:00.0288945s for command "cmd" /c subst Z: /d started at 12/08/2018 16:24:49
"cmd" /c subst Y: /d

elapsed time 00:00:00.0299188s for command "cmd" /c subst Y: /d started at 12/08/2018 16:24:49
"cmd" /c subst X: /d

elapsed time 00:00:00.0298918s for command "cmd" /c subst X: /d started at 12/08/2018 16:24:49
FAILED: Run Program Complete
 

Mool

Member
Error : gml_Object_oPlayer_KeyPress_82(0) : unknown function or script SlideTransistion
finished.

I have found that error log in your console output.
 
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