W
WSabourin
Guest
I am looking for a solutions with the following problem. I have configured my mac so that it can be detected and authenticated correctly on the test connection phase. However when I go to detect iOS devices, it says connects successfully in the console but throws up an Igor error message stating "No suitable authentication method found to complete authentication (publickey,keyboard-interactive)" Image attached... but the console in Gamemaker says Connection successful!
I gave all the permissions I thought (file sharing and remote connection to the user) which tests fine but I have no clue where to turn at this point.
I am using OSX El Capitan 10.11.6 for my Mac and Windows 10 running my Gamemaker Studio 2.
Any help would be appreciated, thanks!
I gave all the permissions I thought (file sharing and remote connection to the user) which tests fine but I have no clue where to turn at this point.
I am using OSX El Capitan 10.11.6 for my Mac and Windows 10 running my Gamemaker Studio 2.
Any help would be appreciated, thanks!