C
Chapstick
Guest
Hey everyone. I'm pretty new here, and I have a problem.
I'm creating a turn based RPG. I would like to use a battle transition similar to Deltarune. (Everything but the player and enemy objects fade away; see gif for example) I'm trying to create a room transition that fades over everything except the objects I want to stay on screen. However, when the transition starts, it destroys all objects in the room instead of leaving the player and enemies behind.
Here's an example of what I want to accomplish:
Is there any way I can make a fade that will not remove the player and enemy objects? Thanks!
I'm creating a turn based RPG. I would like to use a battle transition similar to Deltarune. (Everything but the player and enemy objects fade away; see gif for example) I'm trying to create a room transition that fades over everything except the objects I want to stay on screen. However, when the transition starts, it destroys all objects in the room instead of leaving the player and enemies behind.
Here's an example of what I want to accomplish:
Is there any way I can make a fade that will not remove the player and enemy objects? Thanks!