A
AnonyMouse
Guest
Hi, I have factories in my game but I have troubles displaying their buttons. Units and other buildings are a bit schematic so I cant put a shot of the factory in that button. I cant drow its profile (like units are and other buildings) because there is nothing speciphic they have very similar profiles. Factories are producing mixed units with some exceptions. Almost each of them has antitank, antiaircraft, etc so I cant use special symbols which represents units abilities; and they have 6 slots I cant draw all of them in the button they become small and most of them are not clear. Repairing units is ok, lets say I will put table with 6 boxes in the button and will draw repairing symbol in one of them. But with armored cars with machineguns with different calibers, 20 mm cannon, 45 mm cannon short, 45 mm cannon long, it become impossible.
I need 4 buttons, others are easy (one producing only aircraft, other specialised too) and difference between them is that factory 2 is producing stronger and heavier military machines than factory 1, factory 3 than factory 2, etc, but they are producing also engineering machines and they are not grading (is that the right word?), they are for different purposes. For example Factory 1 produces supply unit, factory 2 repairing unit, factory 3 a commander...
I cant solve this problem for long time and it seems buttons with signs 1, 2, 3, 4 are the best solution for now. But they are boring.
How could I represent factories in buttons? Any brave ideas? I could use an iso-drawing too althought it is not used in any other buttons but...
I need 4 buttons, others are easy (one producing only aircraft, other specialised too) and difference between them is that factory 2 is producing stronger and heavier military machines than factory 1, factory 3 than factory 2, etc, but they are producing also engineering machines and they are not grading (is that the right word?), they are for different purposes. For example Factory 1 produces supply unit, factory 2 repairing unit, factory 3 a commander...
I cant solve this problem for long time and it seems buttons with signs 1, 2, 3, 4 are the best solution for now. But they are boring.
How could I represent factories in buttons? Any brave ideas? I could use an iso-drawing too althought it is not used in any other buttons but...