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Question - IDE Facebook extension don't works on runtime 2.0.6.96 (both iOS and Android)

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Member
I'm testing some projects and realize that there is some issues with the Facebook extension.

ANDROID:

Project doesn't builds, launch an error, here is the complete output log:
Saving project to: D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\Facebook_Connect1.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/Igor.exe" -options="C:\Users\Fran\AppData\Local\GameMakerStudio2\build.bff" -- Android Package

Loaded Macros from C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\macros.json
Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96\bin\platform_setting_defaults.json
Options: C:\Users\Fran\AppData\Roaming/GameMakerStudio2\syknarf_206\local_settings.json
Options: C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\targetoptions.json
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Facebook_Connect1" /td="C:\Users\Fran\AppData\Local\GameMakerStudio2" /cd="C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C" /zpuf="C:\Users\Fran\AppData\Roaming/GameMakerStudio2\syknarf_206" /m=android /tgt=8 /studio /nodnd /cfg=default /fU="C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\functionsUsed.txt" /o="C:\Users\Fran\AppData\Local\GameMakerStudio2\Facebook_Connect1_226FD7F3_VM" /optionsini="C:\Users\Fran\AppData\Local\GameMakerStudio2\Facebook_Connect1_226FD7F3_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96\BaseProject\BaseProject.yyp" "D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\Facebook_Connect1.yyp" /preprocess="C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C"
Reading project file....D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1
Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.0.6.96\BaseProject
Reading config delta 'D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\options\main\inherited\options_main.inherited.yy'
finished.


C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/GMAssetCompiler.exe DONE (0)
OptionsIni
PlatformOptions
Options: C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\PlatformOptions.json
Options: C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\MainOptions.json
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Facebook_Connect1" /td="C:\Users\Fran\AppData\Local\GameMakerStudio2" /cd="C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C" /zpuf="C:\Users\Fran\AppData\Roaming/GameMakerStudio2\syknarf_206" /m=android /tgt=8 /studio /nodnd /cfg=default /fU="C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\functionsUsed.txt" /o="C:\Users\Fran\AppData\Local\GameMakerStudio2\Facebook_Connect1_226FD7F3_VM" /optionsini="C:\Users\Fran\AppData\Local\GameMakerStudio2\Facebook_Connect1_226FD7F3_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96\BaseProject\BaseProject.yyp" "D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\Facebook_Connect1.yyp" /arch=3 /bt=exe
Reading project file....D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1
Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.0.6.96\BaseProject
Reading config delta 'D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Saving IFF file... C:\Users\Fran\AppData\Local\GameMakerStudio2\Facebook_Connect1_226FD7F3_VM\Facebook_Connect1.zip
Writing Chunk... GEN8
option_game_speed=30
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Converting snd_Press to Wav 16bit mono @ 44100Hz
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=878,5709
Stats : GMA : sp=6,au=1,bk=0,pt=0,sc=6,sh=0,fo=1,tl=0,ob=6,ro=1,da=0,ex=1,ma=8,fm=0x100900868640220


C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/GMAssetCompiler.exe DONE (0)
PlatformOptions
displayname
hostname
runtime
working dir: C:\Program Files\GameMaker Studio 2
c:/android-sdk\platform-tools\adb devices
AndroidEnvironment
Manifest Permissions
Manifest Metadata
Check GML functions
Licensing
Successfully extracted game.droid
DoSplash
DoIcon
Creating APK D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1.2.apk for arch armeabi armeabi-v7a
1
Copying D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\extensions\FacebookExtension\AndroidSource\java\FacebookExtension.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\FacebookExtension.java...
2
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\RootFiles\build.gradle to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\build.gradle...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\RootFiles\settings.gradle to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\settings.gradle...
65
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\build.gradle to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\build.gradle...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\lint.xml to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\lint.xml...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\libs\ini4j-0.5.2.jar to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\libs\ini4j-0.5.2.jar...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\libs\org.apache.http.legacy.jar to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\libs\org.apache.http.legacy.jar...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\libs\armeabi\libopenal.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\libs\armeabi\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\libs\armeabi\libyoyo.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\libs\armeabi\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\libs\armeabi-v7a\libopenal.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\libs\armeabi-v7a\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\libs\armeabi-v7a\libyoyo.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\libs\armeabi-v7a\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\libs\mips\libopenal.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\libs\mips\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\libs\mips\libyoyo.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\libs\mips\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\libs\x86\libopenal.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\libs\x86\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\libs\x86\libyoyo.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\libs\x86\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\AndroidManifest.xml to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\AndroidManifest.xml...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\AndroidManifest.xml.androidTV to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\AndroidManifest.xml.androidTV...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\AndroidManifest.xml.original to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\AndroidManifest.xml.original...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\aidl\com\android\vending\billing\IInAppBillingService.aidl to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\aidl\com\android\vending\billing\IInAppBillingService.aidl...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\aidl\com\android\vending\billing\IMarketBillingService.aidl to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\aidl\com\android\vending\billing\IMarketBillingService.aidl...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\assets\splash.png to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\assets\splash.png...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\com\android\vending\billing\IInAppBillingService.aidl to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\android\vending\billing\IInAppBillingService.aidl...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\com\android\vending\billing\IMarketBillingService.aidl to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\android\vending\billing\IMarketBillingService.aidl...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\com\yoyogames\runner\RunnerJNILib.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\yoyogames\runner\RunnerJNILib.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\AdvertisingBase.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\AdvertisingBase.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\DemoGLSurfaceView.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\DemoGLSurfaceView.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\DemoRenderer.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\DemoRenderer.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\DemoRendererGL2.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\DemoRendererGL2.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\ExtensionBase.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\ExtensionBase.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\IAdExt.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\IAdExt.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\IAdvertising.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\IAdvertising.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\IExtensionBase.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\IExtensionBase.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\IniBundle.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\IniBundle.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\ISocial.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\ISocial.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerActivity.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\RunnerActivity.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerAdExt.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\RunnerAdExt.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerApplication.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\RunnerApplication.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerDownloadTask.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\RunnerDownloadTask.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerFacebook.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\RunnerFacebook.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerPreferenceActivity.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\RunnerPreferenceActivity.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerSocial.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\RunnerSocial.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\Gamepad.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\Gamepad\Gamepad.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\GameStickDevice.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\Gamepad\GameStickDevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\GenericDevice.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\Gamepad\GenericDevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\iCade.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\Gamepad\iCade.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\IGamepadDevice.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\Gamepad\IGamepadDevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\IGamepadDeviceFactory.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\Gamepad\IGamepadDeviceFactory.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\MogaDevice.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\Gamepad\MogaDevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\MogaProDevice.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\Gamepad\MogaProDevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\nVidiaShieldDevice.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\Gamepad\nVidiaShieldDevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\NYKODevice.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\Gamepad\NYKODevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Purchases\IRunnerBilling.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\Purchases\IRunnerBilling.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Purchases\Null\NullBilling.java to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\java\com\udgdev\facebook\Purchases\Null\NullBilling.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\jniLibs\armeabi\libopenal.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\jniLibs\armeabi\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\jniLibs\armeabi\libyoyo.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\jniLibs\armeabi\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\jniLibs\armeabi-v7a\libopenal.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\jniLibs\armeabi-v7a\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\jniLibs\armeabi-v7a\libyoyo.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\jniLibs\armeabi-v7a\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\jniLibs\mips\libopenal.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\jniLibs\mips\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\jniLibs\mips\libyoyo.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\jniLibs\mips\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\jniLibs\x86\libopenal.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\jniLibs\x86\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\jniLibs\x86\libyoyo.so to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\jniLibs\x86\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\res\drawable\banner.png to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\res\drawable\banner.png...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\res\drawable-hdpi\icon.png to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\res\drawable-hdpi\icon.png...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\res\layout\download.xml to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\res\layout\download.xml...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\res\layout\main.xml to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\res\layout\main.xml...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\res\layout\userpasslayout.xml to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\res\layout\userpasslayout.xml...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\res\values\strings.xml to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\res\values\strings.xml...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\ProjectFiles\src\main\res\xml\preferences.xml to C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default\com.udgdev.facebook\src\main\res\xml\preferences.xml...
C:\Windows\system32\cmd.exe /c "subst Z: "C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Android\default" && Z: && cd \com.udgdev.facebook && "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/android/runner\gradle\gradlew" build assembleRelease "
Incremental java compilation is an incubating feature.
The TaskInputs.source(Object) method has been deprecated and is scheduled to be removed in Gradle 4.0. Please use TaskInputs.file(Object).skipWhenEmpty() instead.
:com.udgdev.facebook:preBuild UP-TO-DATE
:com.udgdev.facebook:preDebugBuild UP-TO-DATE
:com.udgdev.facebook:checkDebugManifest
:com.udgdev.facebook:preReleaseBuild UP-TO-DATE
:com.udgdev.facebook:prepareComAndroidSupportAnimatedVectorDrawable2531Library
:com.udgdev.facebook:prepareComAndroidSupportAppcompatV72531Library
:com.udgdev.facebook:prepareComAndroidSupportCardviewV72531Library
:com.udgdev.facebook:prepareComAndroidSupportCustomtabs2531Library
:com.udgdev.facebook:preDebugAndroidTestBuild UP-TO-DATE
:com.udgdev.facebook:prepareComAndroidSupportMultidex101Library
:com.udgdev.facebook:prepareComAndroidSupportSupportCompat2531Library
:com.udgdev.facebook:prepareComAndroidSupportSupportCoreUi2531Library
:com.udgdev.facebook:prepareComAndroidSupportSupportCoreUtils2531Library
:com.udgdev.facebook:prepareComAndroidSupportSupportFragment2531Library
:com.udgdev.facebook:prepareComAndroidSupportSupportMediaCompat2531Library
:com.udgdev.facebook:prepareComAndroidSupportSupportV42531Library
:com.udgdev.facebook:prepareComAndroidSupportSupportVectorDrawable2531Library
:com.udgdev.facebook:prepareComFacebookAndroidFacebookAndroidSdk4230Library
:com.udgdev.facebook:prepareDebugDependencies
:com.udgdev.facebook:compileDebugAidl
:com.udgdev.facebook:compileDebugRenderscript
:com.udgdev.facebook:generateDebugBuildConfig
:com.udgdev.facebook:generateDebugResValues
:com.udgdev.facebook:generateDebugResources
:com.udgdev.facebook:mergeDebugResources
:com.udgdev.facebook:processDebugManifest
Z:\com.udgdev.facebook\src\main\AndroidManifest.xml:34:3-86:17 Warning:
application@android:label was tagged at AndroidManifest.xml:34 to replace other declarations but no other declaration present
Z:\com.udgdev.facebook\src\main\AndroidManifest.xml:35:5-43:16 Warning:
activity#com.udgdev.facebook.RunnerActivity@android:label was tagged at AndroidManifest.xml:35 to replace other declarations but no other declaration present
Z:\com.udgdev.facebook\build\intermediates\res\merged\debug\values-v24\values-v24.xml:3: AAPT: Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Borderless.Colored'.

Z:\com.udgdev.facebook\build\intermediates\res\merged\debug\values-v24\values-v24.xml:4: AAPT: Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Colored'.

Z:\com.udgdev.facebook\build\intermediates\res\merged\debug\values-v24\values-v24.xml:3: error: Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Borderless.Colored'.

Z:\com.udgdev.facebook\build\intermediates\res\merged\debug\values-v24\values-v24.xml:4: error: Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Colored'.


:com.udgdev.facebook:processDebugResources FAILED

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':com.udgdev.facebook:processDebugResources'.
> com.android.ide.common.process.ProcessException: Failed to execute aapt

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

Total time: 4.025 secs


C:\Windows\system32\cmd.exe DONE (1)
C:\Windows\system32\subst.exe /d Z:


C:\Windows\system32\subst.exe DONE (0)
System.Exception: Build Failed
en ..(Dictionary`2 , String , String , Boolean )
en Igor.AndroidBuilder.Package()Igor complete.
elapsed time 00:00:07.5851411s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/Igor.exe" -options="C:\Users\Fran\AppData\Local\GameMakerStudio2\build.bff" -- Android Package started at 05/26/2017 11:54:38
FAILED : Package Program Complete

iOS:

Project builds to xcode, but trying to run it there is a File not found error regarding the facebook extension.

Screenshot from Xcode:
Captura de pantalla 2017-05-26 a las 12.04.43.png


Here it is the log output:
Saving project to: D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\Facebook_Connect1.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/Igor.exe" -options="C:\Users\Fran\AppData\Local\GameMakerStudio2\build.bff" -- iOS Package

Loaded Macros from C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\macros.json
Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96\bin\platform_setting_defaults.json
Options: C:\Users\Fran\AppData\Roaming/GameMakerStudio2\syknarf_206\local_settings.json
Options: C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\targetoptions.json
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Facebook_Connect1" /td="C:\Users\Fran\AppData\Local\GameMakerStudio2" /cd="C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C" /zpuf="C:\Users\Fran\AppData\Roaming/GameMakerStudio2\syknarf_206" /m=ios /studio /tgt=2 /nodnd /cfg=default /v /hprt=51269 /o="C:\Users\Fran\AppData\Local\GameMakerStudio2\Facebook_Connect1_32E64FE0_VM" /sh=True /optionsini="C:\Users\Fran\AppData\Local\GameMakerStudio2\Facebook_Connect1_32E64FE0_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96\BaseProject\BaseProject.yyp" "D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\Facebook_Connect1.yyp" /preprocess="C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C"
Reading project file....D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1
Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.0.6.96\BaseProject
Reading config delta 'D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\options\main\inherited\options_main.inherited.yy'
finished.


C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/GMAssetCompiler.exe DONE (0)
working dir: C:\Program Files\GameMaker Studio 2
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96\bin\putty\yyputtygen.exe C:\Users\Fran\AppData\Roaming/GameMakerStudio2\syknarf_206\yoyo.ppk -O public-openssh
cat ~/.ssh/authorized_keys
Need to setup the key!
Get public key
working dir: C:\Program Files\GameMaker Studio 2
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96\bin\putty\yyputtygen.exe C:\Users\Fran\AppData\Roaming/GameMakerStudio2\syknarf_206\yoyo.ppk -O public-openssh
Got public key exitcode 0
cat ~/.ssh/authorized_keys
echo 'ssh-rsa AAAAB3NzaC1yc2EAAAABJQAAAQEA31Zg7Z8t9ysrvpOuM2jvpne2x8yGZA6rtVpLjq3oTPq3nK6XOQLebLPL9D73WjGBiFKTsQUdmD936IbyABRmhty8kOe/5nyDtJdMim0UbEDEaGsMty+rAyGvqnDUHLVXroMgXMQ+T7ubQClLFZxFJt2czKHBrnUCbbBGy/E6kIFWQEHb2F/xTGv9pWZcxzG83wm1w+mAG8mmrBR7x2QgXpOFTyKitSlbm70c6zwihn1L4cjSKToB0sYZWAylUvcms7JXGfQ0pEfedJseIYRRvXnWdjtmPsDKETtZv43cnDyKGgS7A8WvBF+S3EnV4gkZgTTkV7xtxRBjSUpaaipdKw== rsa-key-20170127' >> ~/.ssh/authorized_keys
pwd
Options: C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\PlatformOptions.json
RunCommandOnMac mkdir -p /Users/Fran/GameMakerStudio2/iOS
mkdir -p /Users/Fran/GameMakerStudio2/iOS
pscp C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96\ios\mobiledevice /Users/Fran/GameMakerStudio2/iOS/mobiledevice
RunCommandOnMac chmod +x /Users/Fran/GameMakerStudio2/iOS/mobiledevice
chmod +x /Users/Fran/GameMakerStudio2/iOS/mobiledevice
RunCommandOnMac /Users/Fran/GameMakerStudio2/iOS/mobiledevice get_device_prop -u EF15F9A8-1EF6-4DCD-9791-54E98D7FA0D8 ProductVersion
/Users/Fran/GameMakerStudio2/iOS/mobiledevice get_device_prop -u EF15F9A8-1EF6-4DCD-9791-54E98D7FA0D8 ProductVersion
Can't find device, launching Xcode
RunCommandOnMac open -a Xcode
open -a Xcode
RunCommandOnMac /Users/Fran/GameMakerStudio2/iOS/mobiledevice get_device_prop -u EF15F9A8-1EF6-4DCD-9791-54E98D7FA0D8 ProductVersion
/Users/Fran/GameMakerStudio2/iOS/mobiledevice get_device_prop -u EF15F9A8-1EF6-4DCD-9791-54E98D7FA0D8 ProductVersion
Warning: Still can't find device, please check it is connected to MacFrancisco
RunCommandOnMac xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
iOS SDK is 100
PlatformOptions
RunCommandOnMac echo ~
echo ~
PlatformOptions
RunCommandOnMac echo ~
echo ~
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Facebook_Connect1" /td="C:\Users\Fran\AppData\Local\GameMakerStudio2" /cd="C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C" /zpuf="C:\Users\Fran\AppData\Roaming/GameMakerStudio2\syknarf_206" /m=ios /studio /tgt=2 /nodnd /cfg=default /v /hprt=51269 /o="C:\Users\Fran\AppData\Local\GameMakerStudio2\Facebook_Connect1_32E64FE0_VM" /sh=True /optionsini="C:\Users\Fran\AppData\Local\GameMakerStudio2\Facebook_Connect1_32E64FE0_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96\BaseProject\BaseProject.yyp" "D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\Facebook_Connect1.yyp" /MacHomeDir="/Users/Fran" /llvmSource="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96" /optionsini="C:\Users\Fran\AppData\Local\GameMakerStudio2\Facebook_Connect1_32E64FE0_VM\options.ini" /bt=exe
Reading project file....D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1
Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.0.6.96\BaseProject
Reading config delta 'D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Saving IFF file... C:\Users\Fran\AppData\Local\GameMakerStudio2\Facebook_Connect1_32E64FE0_VM\Facebook_Connect1.zip
Writing Chunk... GEN8
option_game_speed=30
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Converting snd_Press to Wav 16bit mono @ 44100Hz
ffmpeg version N-67838-g4388e78 Copyright (c) 2000-2014 the FFmpeg developers
built on Nov 19 2014 22:02:08 with gcc 4.9.2 (GCC)
configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-avisynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libfreetype --enable-libgme --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libsoxr --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxvid --enable-zlib
libavutil 54. 14.100 / 54. 14.100
libavcodec 56. 12.101 / 56. 12.101
libavformat 56. 14.100 / 56. 14.100
libavdevice 56. 3.100 / 56. 3.100
libavfilter 5. 2.103 / 5. 2.103
libswscale 3. 1.101 / 3. 1.101
libswresample 1. 1.100 / 1. 1.100
libpostproc 53. 3.100 / 53. 3.100
Guessed Channel Layout for Input Stream #0.0 : mono
Input #0, wav, from 'D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\sounds\snd_Press\snd_Press':
Metadata:
encoder : GoldWave (C) Chris S. Craig, http://www.goldwave.com
Duration: 00:00:00.24, bitrate: 180 kb/s
Stream #0:0: Audio: pcm_u8 ([1][0][0][0] / 0x0001), 22050 Hz, 1 channels, u8, 176 kb/s
Output #0, wav, to 'C:\Users\Fran\AppData\Roaming\GameMakerStudio2\Cache\Facebook_C_FC2ED67E_D6A90F5C\Facebook_Connect1\default\Audio\snd_Press.wav':
Metadata:
ISFT : Lavf56.14.100
Stream #0:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 44100 Hz, mono, s16, 705 kb/s
Metadata:
encoder : Lavc56.12.101 pcm_s16le
Stream mapping:
Stream #0:0 -> #0:0 (pcm_u8 (native) -> pcm_s16le (native))
Press [q] to stop, [?] for help
size= 21kB time=00:00:00.24 bitrate= 708.2kbits/s
video:0kB audio:21kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.362252%


Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=1566,7582
Stats : GMA : sp=6,au=1,bk=0,pt=0,sc=6,sh=0,fo=1,tl=0,ob=6,ro=1,da=0,ex=1,ma=8,fm=0x100900868640220


C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/GMAssetCompiler.exe DONE (0)
RunCommandOnMac mkdir -p /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw
mkdir -p /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw
pscp D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\extensions\FacebookExtension\iOSSourceFromMac\Bolts.framework.zip /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw/Bolts.framework.zip
RunCommandOnMac mkdir -p /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw
mkdir -p /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw
pscp D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\extensions\FacebookExtension\iOSSourceFromMac\FBSDKCoreKit.framework.zip /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw/FBSDKCoreKit.framework.zip
RunCommandOnMac mkdir -p /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw
mkdir -p /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw
pscp D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\extensions\FacebookExtension\iOSSourceFromMac\FBSDKLoginKit.framework.zip /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw/FBSDKLoginKit.framework.zip
RunCommandOnMac mkdir -p /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw
mkdir -p /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw
pscp D:\_PROYECTOS\GMS2_facebook_connect\Facebook_Connect1\extensions\FacebookExtension\iOSSourceFromMac\FBSDKShareKit.framework.zip /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw/FBSDKShareKit.framework.zip
RunCommandOnMac cd ~/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw; unzip -o Bolts.framework.zip; unzip -o FBSDKCoreKit.framework.zip; unzip -o FBSDKLoginKit.framework.zip; unzip -o FBSDKShareKit.framework.zip;
cd ~/GameMakerStudio2/iOS/Facebook_Connect1FromPC/Facebook_Connect1/Fw; unzip -o Bolts.framework.zip; unzip -o FBSDKCoreKit.framework.zip; unzip -o FBSDKLoginKit.framework.zip; unzip -o FBSDKShareKit.framework.zip;
CreateiOSExecutable
RunCommandOnMac xcode-select -p | sed 's/.app.*/.app/'
xcode-select -p | sed 's/.app.*/.app/'
RunCommandOnMac osascript -e 'tell app "Xcode" to quit'
osascript -e 'tell app "Xcode" to quit'
RunCommandOnMac mkdir -p "/Users/Fran/GameMakerStudio2/iOS"
mkdir -p "/Users/Fran/GameMakerStudio2/iOS"
RunCommandOnMac mkdir -p "/Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC"
mkdir -p "/Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC"
pscp C:\Users\Fran\AppData\Local\GameMakerStudio2\Facebook_Connect1_32E64FE0_VM\Facebook_Connect1/ /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/
RunCommandOnMac rsync -c -r /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/ /Users/Fran/GameMakerStudio2/iOS
rsync -c -r /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1FromPC/ /Users/Fran/GameMakerStudio2/iOS
RunCommandOnMac cd /Users/Fran/GameMakerStudio2/iOS/; open -a '/Applications/Xcode.app' Facebook_Connect1.xcodeproj; while [ ! -d /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1.xcodeproj/xcuserdata ]; do sleep 2; done;
cd /Users/Fran/GameMakerStudio2/iOS/; open -a '/Applications/Xcode.app' Facebook_Connect1.xcodeproj; while [ ! -d /Users/Fran/GameMakerStudio2/iOS/Facebook_Connect1.xcodeproj/xcuserdata ]; do sleep 2; done;
RunCommandOnMac cd /Users/Fran/GameMakerStudio2/iOS/; open Facebook_Connect1.xcodeproj;
cd /Users/Fran/GameMakerStudio2/iOS/; open Facebook_Connect1.xcodeproj;
Igor complete.
elapsed time 00:02:40.1624193s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.6.96/bin/Igor.exe" -options="C:\Users\Fran\AppData\Local\GameMakerStudio2\build.bff" -- iOS Package started at 05/26/2017 12:16:38
SUCCESS : Package Program Complete

Tryed to delete the extension and download it again from marketplace, with no success.

IDE: 2.0.6.146
Runtime: 2.0.6.96

Anyone with same issues?

Regards,
Fran.
 
K

Kenjiro

Guest
Sure, I've just filed a helpdesk request, reviewed it on marketplace, and just now I was filling a bug....
Ah, my bad. I didn't realize that YYG wrote the extension. Fair enough :)

Makes it an unusual situation as generally YYG wouldn't have anything to do with it, as extensions are predominantly 3rd party.
 
S

Siracher

Guest
same problem here, build failed all the time. When I delete the FB Extension and remove the code it is working right.
Hope they fix it soon. Currently I can't detect any devices on my Mac and FB is not working. 2 basic things for mobile games I paid a lot of money and can't use it :mad:
 

Underground

Member
Answer from YoyoGames regarding this issue:

Thanks for reporting this issue. I've now investigated and confirmed the issue and so I'm adding your report into our bugs database. I'm going to solve this ticket now, as there's no further information we require from you at this time. Android has been fixed already so we only needed to fix the iOS portion of this bug report.

If you're interested in following the report's progress, you will be able to find the bug at http://bugs.yoyogames.com/view.php?id=26835 once it has been processed.

Thanks again,
Stewart
YoYo QA Department

Awaiting next updates :):).
 
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