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Question - IDE Extremely Unstable?

Neptune

Member
IDE v2.1.3.273 Runtime v2.1.3.189

I can't determine if GM2 is extremely unstable or if it is my computer, however since the last update, GMS2 crashes constantly. It could crash from anything (it crashed 5 times before I could create a new project). Importing a resource could cause crash. Clicking any of the UI could cause a crash. Running...saving... you name it.

As far as I know, the crashes do not recover on their own, and require a task manager end.
Is this a known issue?
Anyone else dealing with this?
What else could cause that?

Any information is appreciated.
 

Mike

nobody important
GMC Elder
We've not had any reports even close to this I'm afraid. Have you looked in the UI.LOG file? (usually found in C:\ProgramData\GameMakerStudio2\ui.log)
There might be some hints in there.... How do games or larger apps go? Are they fine?

Other than that though, I'm afraid it sounds like your machine.... or other software ON your machine. Do you have Anti-virus stuff enabled? Try either disabling it, or marking all folders in use by GM as "safe" and don't scan. They can get in the way and block GM from doing things, sometimes badly.
 

Neptune

Member
Hey thanks for the reply, Mike.
I've looked into your suggestions -- is it normal to have a "ui_crash" text document in the program data?
Here is a dropbox of that: https://www.dropbox.com/s/fpcla2smokvke6g/ui_crash.log?dl=0

My knowledge stops at basic programming logic, so I have no idea what is going on inside of that text doc.
I do not have any firewall issues.

I appreciate you looking into it... I hope its not my damn machine!?
 
Last edited:

Mike

nobody important
GMC Elder
File isn't there anymore?

The crash log file is when "native" code crashes (or .NET itself), otherwise exceptions are in the ui.log file.
 

Mike

nobody important
GMC Elder
It has a separate log file because native crashes can happen before anything else is "setup", so the IDE doesn't always have all the info it needs. It also spams a lot out there, so we didn't want to mix it in with the normal log.

It looks like your running multiple IDEs at once, as the exception log is interleaved with others.
Can you delete the file, and try just double clicking once and waiting then paste that.
 

Fern

Member
I'd just like to add that I get crashes very frequently as well. Two to three on boot someones. Other times it just crashes while I'm tabbed out doing something else.
 

Neptune

Member
@Mike
I deleted the "ui_crash" and tested double clicking things. But I don't see another "ui_crash" file -- that being said, double clicking "run" makes the asset compiler crash.

Do you have a suspicion my issue is due to double clicking -- my mouse (or computer?) has been registering double clicks for single clicks occasionally...
 

OnLashoc

Member
Mine is crashing pretty often now as of yesterday.

I have no clue why, didn't do anything different from the prior 2 weeks with this software.
 
S

Sam (Deleted User)

Guest
I've had zero problem with Studio 2 crashing up until now, so I guess that makes me one of the lucky ones. Hope this gets resolved soon, it sounds like a pain to those who currently are experiencing it.
 

Bruchpilot

Member
I have a feeling that it would be rather helpful if people did share more details about their setups.
For example: Windows version, graphics card (with driver version), stuff like that. It may be extremely hard to decipher what is going on if the crash reports are vague.

Imagine you have a game out on steam and someone says "Your game is crashing for me a lot. What can I do?"
Well.. what kind of system does the user have? How do I create an environment to reproduce the bug, possibly? Details are needed :)
 
S

Sam (Deleted User)

Guest
^Exactly, because until that info is given, there's really no obvious way for YoYo to debug the issue.
 
L

Lonewolff

Guest
Can't say I have ever had a crash with GMS2.

GMS1.4 used to crash several times a day for me. But even it has been pretty solid for me as of recent months.

Admittedly, I still haven't fully moved over to GMS2 though (old habits)
 

Fern

Member
I have a feeling that it would be rather helpful if people did share more details about their setups.
For example: Windows version, graphics card (with driver version), stuff like that. It may be extremely hard to decipher what is going on if the crash reports are vague.

Imagine you have a game out on steam and someone says "Your game is crashing for me a lot. What can I do?"
Well.. what kind of system does the user have? How do I create an environment to reproduce the bug, possibly? Details are needed :)
It's a bit beyond that sadly. I've reported my hardware before to no avail. I think there are some instabilities that are software related.
 

Mike

nobody important
GMC Elder
@Mike
I deleted the "ui_crash" and tested double clicking things. But I don't see another "ui_crash" file -- that being said, double clicking "run" makes the asset compiler crash.
Do you have a suspicion my issue is due to double clicking -- my mouse (or computer?) has been registering double clicks for single clicks occasionally...
Well.... certainly sounds like you might need to fix your mouse. There is known issue with running 2 exactly at the same time as they interfere with each other while loading. But this shouldn't happen much as you really do have to run 2 at virtually the same time. If however your mouse is acting up, that may do it.

The asset compiler crash would need you to dump the contents of the compile window, so we can see why it's crashing....
 

Neptune

Member
So with the "main" crashing, I'm not able to retrieve anything from the compiler window because it just stops responding and never recovers -- which has been frequently happening, and can be triggered when clicking virtually anything (though it seems to happen most when importing sprites, specifically "import sprite from strip", though it may just be that I do that often).


One of these RARs is way too long for a post, so here is a dropbox of it: https://www.dropbox.com/s/jj4hezxyu0yuxt7/ui-2017-12-03-08-28-07.gz?dl=0

Inside of a RAR:
[20:56:36:282(8ab9)] ************************************** 12/01/2017 **************************************
[20:56:36:298(8ab9)] Log.Initialise
[20:56:36:298(8ab9)] OpenGLCheck : Original Version String is "4.5.13492 Compatibility Profile Context 22.19.677.257"
[20:56:36:298(8ab9)] GameMakerStudio, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e
[20:56:36:313(8ab9)] Initialise()
[20:56:36:313(8ab9)] Command line arguments=""
[20:56:36:329(8ab9)] Loading proxy settings
[20:56:36:470(8ab9)] Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
[20:56:36:532(8ab9)] Initialise(0.0)
[20:56:36:673(8ab9)] VerifyDLLs(1)
[20:56:36:673(8ab9)] VerifySecurity C:\Program Files\GameMaker Studio 2\Graphics.dll
[20:56:36:829(8ab9)] File exception 'Could not find a part of the path 'C:\Program Files\GameMaker Studio 2\user_cache_directory\Styles'.'
[20:56:36:876(8ab9)] VerifySecurity C:\Program Files\GameMaker Studio 2\IDE.dll
[20:56:36:892(8ab9)] VerifySecurity C:\Program Files\GameMaker Studio 2\OpenTK.dll
[20:56:36:970(8ab9)] VerifySecurity C:\Program Files\GameMaker Studio 2\OSCore.dll
[20:56:36:970(8ab9)] VerifySecurity C:\Program Files\GameMaker Studio 2\SharpFont.dll
[20:56:37:1(8ab9)] VerifySecurity C:\Program Files\GameMaker Studio 2\Utils.dll
[20:56:37:17(8ab9)] VerifySecurity C:\Program Files\GameMaker Studio 2\YYCodeEditor.dll
[20:56:37:32(8ab9)] VerifySecurity C:\Program Files\GameMaker Studio 2\crypto.dll
[20:56:37:111(8ab9)] VerifyDLLs(2)
[20:56:38:17(8ab9)] Initialise(0.1)
[20:56:38:33(8ab9)] File exception 'Could not find file 'C:\ProgramData\GameMakerStudio2\org_settings.json'.'
[20:56:38:33(8ab9)] File exception 'Could not find file 'C:\ProgramData\GameMakerStudio2\machine_settings.json'.'
[20:56:38:111(8ab9)] Initialise(0.2)
[20:56:38:126(8ab9)] Initialise(1)
[20:56:38:126(8ab9)] Initialise(1.1)
[20:56:38:158(8ab9)] Default Device: Monitor Main (AMD High Definition Audio Device)
[20:56:38:158(8ab9)] Found Device: Headset (Realtek High Definition Audio)
[20:56:38:173(8ab9)] Found Device: Realtek Digital Output(Optical) (Realtek High Definition Audio)
[20:56:38:173(8ab9)] Found Device: Realtek Digital Output (Realtek High Definition Audio)
[20:56:38:189(8ab9)] Found Device: Monitor Main (AMD High Definition Audio Device)
[20:56:38:189(8ab9)] Initialise(1.2)
[20:56:38:284(8ab9)] Initialise(2)
[20:56:39:95(8ab9)] Initialise(3)
[20:56:39:123(8ab9)] Initialise(4)
[20:56:39:839(8ab9)] Initialise(5)
[20:56:39:843(8ab9)] Initialise(6)
[20:56:39:847(8ab9)] Initialise(7)
[20:56:39:861(8ab9)] Initialise(7.1)
[20:56:39:866(8ab9)] Initialise(8)
[20:56:39:870(8ab9)] Initialise(9)
[20:56:39:874(8ab9)] Initialise(10)
[20:56:39:879(8ab9)] Initialise(11)
[20:56:39:887(8ab9)] Initialise(12)
[20:56:40:15(8ab9)] Checking network....
[20:56:40:326(8ab9)] Checking network....Done
[20:56:40:357(8ab9)] Shader 'layer_add_blend_shader' loaded.
[20:56:40:379(8ab9)] Shader 'standard_flat_shader' loaded.
[20:56:40:387(8ab9)] Shader 'layer_multiply_blend_shader' loaded.
[20:56:40:392(8ab9)] Shader 'layer_normal_blend_shader' loaded.
[20:56:40:396(8ab9)] Shader 'layer_subtract_blend_shader' loaded.
[20:56:40:401(8ab9)] Shader 'standard_shader' loaded.
[20:56:40:451(8ab9)] LoadingState: Languages
[20:56:40:910(8ab9)] LoadingState: UserLanguages
[20:56:40:924(8ab9)] LoadingState: BeginUserLogin
[20:56:40:947(8ab9)] LoadingState: UserLogin
[20:56:41:71(8ab9)] Update found - got 24 items
[20:56:41:82(8ab9)] Current assembly revision is 2.1.2.257
[20:56:41:89(8ab9)] Latest revision 2.1.2.257 found
[20:56:41:97(8ab9)] We do NOT need to update
[20:56:42:306(8ab9)] LoadingState: Preferences
[20:56:42:311(8ab9)] Analytics :: sending _event=start_ide with args="client_version" : "2.1.2.257","os_type" : "windows","num_cpu" : "8","cpu_type" : "AMD64 Family 21 Model 2 Stepping 0, AuthenticAMD","language" : "en","country" : "US","culture" : "en-US","monitor_count" : "2","screen_width_0" : "1920","screen_height_0" : "1080","screen_width_1" : "1680","screen_height_1" : "1050","gfx_version" : "4.5.13492 Compatibility Profile Context 22.19.677.257","gfx_vendor" : "ATI Technologies Inc.","gfx_sh_version" : "4.50","gfx_renderer" : "AMD Radeon(TM) R7 360 Series","laptop" : "0","is_free" : "0","is_internal" : "0","platform_os_version" : "10.0.16299.0","splash" : "0","telemetry" : "148","region" : "244"
[20:56:42:336(8ab9)] File exception 'Could not find file 'C:\Users\Vether\AppData\Roaming\GameMakerStudio2\csanderson93_527891\dismissals.json'.'
[20:56:42:343(8ab9)] Creating temp directory C:\Users\Vether\AppData\Local\GameMakerStudio2\GMS2TEMP
[20:56:42:402(8ab9)] LoadingState: CheckingRSS
[20:56:42:502(8ab9)] LoadingState: InitDnD
[20:56:42:527(8ab9)] DnD: Installing gadgets from IDE
[20:56:42:665(8ab9)] Discarding document 07d10dbf-aca3-4ead-9104-f8f73db3b757.gml
[20:56:42:924(8ab9)] LoadingState: UserDNDLanguages
[20:56:42:961(8ab9)] LoadingState: Plugins
[20:56:43:97(8ab9)] Could not load file or assembly '11183104 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:43:108(8ab9)] DownloadPublisherPackages error response: The remote server returned an error: (500) Internal Server Error.
[20:56:43:135(8ab9)] Could not load file or assembly '1917440 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:43:161(8ab9)] Could not load file or assembly '478720 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:43:586(8ab9)] Marketplace manifest download(1) failed:
[20:56:43:647(8ab9)] Could not load file or assembly '2106216 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:43:700(8ab9)] Could not load file or assembly '4173928 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:43:718(8ab9)] DownloadDemosList error response: The remote server returned an error: (500) Internal Server Error.
[20:56:43:809(8ab9)] Could not load file or assembly '13824 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:43:827(8ab9)] Could not load file or assembly '636928 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:43:861(8ab9)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:56:43:883(8ab9)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:56:44:662(8ab9)] Could not load file or assembly '69954560 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:44:669(8ab9)] DownloadPublisherPackages error response: The remote server returned an error: (500) Internal Server Error.
[20:56:44:760(8ab9)] Could not load file or assembly '87552 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:44:870(8ab9)] Could not load file or assembly '2445824 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:44:879(8ab9)] Could not load file or assembly '19936 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:44:909(8ab9)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:56:44:926(8ab9)] Could not load file or assembly '417320 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:44:962(8ab9)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:56:44:975(8ab9)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:56:44:991(8ab9)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:56:45:192(8ab9)] Could not load file or assembly '117760 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:46:198(8ab9)] Assembly C:\Program Files\GameMaker Studio 2\TestPackage.dll not signed
[20:56:47:251(8ab9)] Assembly C:\Program Files\GameMaker Studio 2\TilesetGeneration.dll not signed
[20:56:47:273(8ab9)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:56:47:335(8ab9)] Could not load file or assembly '243200 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:56:47:390(8ab9)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:56:47:405(8ab9)] File exception 'Could not find file 'C:\Users\Vether\AppData\Roaming\GameMakerStudio2\csanderson93_527891\input.json'.'
[20:56:47:409(8ab9)] Failed to load keyboard definitions file:C:\Users\Vether\AppData\Roaming/GameMakerStudio2\csanderson93_527891\input.json
[20:56:47:413(8ab9)] LoadingState: Devices
[20:56:47:421(8ab9)] Splash screen: loading devices...
[20:56:47:425(8ab9)] ...initialising device manager
[20:56:47:429(8ab9)] File exception 'Could not find file 'C:\Users\Vether\AppData\Roaming\GameMakerStudio2\csanderson93_527891\devices.json'.'
[20:56:47:433(8ab9)] Device Manager Load Failed: Could not find file 'C:\Users\Vether\AppData\Roaming\GameMakerStudio2\csanderson93_527891\devices.json'.
[20:56:47:436(8ab9)] ...loading workers
[20:56:47:440(8ab9)] File exception 'Could not find file 'C:\Users\Vether\AppData\Roaming\GameMakerStudio2\csanderson93_527891\workers.json'.'
[20:56:47:444(8ab9)] ...moving to welcome page end
[20:56:47:447(8ab9)] LoadingState: WaitOnWelcomePageEnd
[20:56:47:451(8ab9)] ...done!
[20:56:47:455(8ab9)] LoadingState: CheckLaunchProject
[20:56:47:471(8ab9)] LoadingState: End
[20:56:47:544(8ab9)] Reading help from zip file
[20:56:47:884(8ab9)] File exception 'Could not find a part of the path 'C:\Users\Vether\AppData\Roaming\GameMakerStudio2\csanderson93_527891\Marketplace\Tutorials'.'
[20:56:47:895(8ab9)] File exception 'Could not find file 'C:\Users\Vether\AppData\Roaming\GameMakerStudio2\csanderson93_527891\recent_tutorials'.'
[20:56:49:296(8ab9)] ResourceManager resources have been cleared
[20:56:49:350(8ab9)] Setting ProjectFullFilePathMacro to 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp'
[20:56:49:355(8ab9)] Setting ProjectDirMacro to 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[20:56:49:359(8ab9)] Setting ProjectNameMacro to 'Monster Trap'
[20:56:49:435(8ab9)] Loading project layout from: C:\Users\Vether\AppData\Roaming/GameMakerStudio2\csanderson93_527891\Layouts\Monster Trap\Monster Trap\de42dbac-cab9-4be5-9713-42364cf5b325.xml
[20:56:49:695(8ab9)] Loading project 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp'
[20:56:50:376(8ab9)] Creating FolderWatcher at 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[20:56:52:174(8ab9)] Creating FolderWatcher at 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[20:56:52:289(8ab9)] Load project took 00:00:02.5881469
[20:56:53:808(8ab9)] IDE: SaveProjectIncremental()
[20:56:53:813(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to False
[20:56:53:818(8ab9)] Saving project to: C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp
[20:56:53:824(8ab9)] Saving project at 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp'
[20:56:53:839(8ab9)] Save project took 00:00:00.0100011
[20:56:53:844(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to True
[20:56:56:368(8ab9)] starting cmd /c subst Z: "C:\Users\Vether\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
[20:56:56:404(8ab9)] elapsed time 00:00:00.0370051s for command "cmd" /c subst Z: "C:\Users\Vether\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 12/01/2017 20:56:56
[20:56:56:432(8ab9)] IDE: SaveProjectIncremental()
[20:56:56:437(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to False
[20:56:56:446(8ab9)] Saving project to: C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp
[20:56:56:451(8ab9)] Saving project at 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp'
[20:56:56:460(8ab9)] Save project took 00:00:00.0040001
[20:56:56:465(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to True
[20:56:56:563(8ab9)] starting C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.2.172/bin/Igor.exe -options="C:\Users\Vether\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run
[20:57:10:155(8ab9)] Suspend: Suspended = 1 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[20:57:11:402(8ab9)] Suspend: Suspended = 1 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[20:57:45:759(8ab9)] elapsed time 00:00:49.1948171s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.2.172/bin/Igor.exe" -options="C:\Users\Vether\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run started at 12/01/2017 20:56:56
[20:57:45:783(8ab9)] starting cmd /c subst Z: /d
[20:57:45:815(8ab9)] elapsed time 00:00:00.0310048s for command "cmd" /c subst Z: /d started at 12/01/2017 20:57:45
[20:57:45:862(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[20:57:45:867(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[20:57:47:581(8ab9)] starting cmd /c subst Z: "C:\Users\Vether\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
[20:57:47:611(8ab9)] elapsed time 00:00:00.0300038s for command "cmd" /c subst Z: "C:\Users\Vether\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 12/01/2017 20:57:47
[20:57:47:647(8ab9)] IDE: SaveProjectIncremental()
[20:57:47:652(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to False
[20:57:47:657(8ab9)] Saving project to: C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp
[20:57:47:663(8ab9)] Saving project at 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp'
[20:57:47:676(8ab9)] Save project took 00:00:00.0054987
[20:57:47:683(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to True
[20:57:47:740(8ab9)] starting C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.2.172/bin/Igor.exe -options="C:\Users\Vether\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run
[20:57:48:979(8ab9)] Discarding document Output
[20:57:54:630(8ab9)] Suspend: Suspended = 1 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[20:57:55:433(8ab9)] Suspend: Suspended = 1 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[20:58:08:223(8ab9)] elapsed time 00:00:20.4827144s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.2.172/bin/Igor.exe" -options="C:\Users\Vether\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run started at 12/01/2017 20:57:47
[20:58:08:263(8ab9)] starting cmd /c subst Z: /d
[20:58:08:294(8ab9)] elapsed time 00:00:00.0312895s for command "cmd" /c subst Z: /d started at 12/01/2017 20:58:08
[20:58:08:331(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[20:58:08:336(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[20:58:10:41(8ab9)] Suspend: Suspended = 1 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[20:58:10:779(8ab9)] Suspend: Suspended = 1 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[21:37:24:679(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[21:37:24:684(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[21:37:34:162(8ab9)] Attempting OpenFileDialog on main thread: True
[21:37:54:494(8ab9)] IDE: SaveSelectedResources()
[21:37:54:499(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to False
[21:37:54:505(8ab9)] Saving project resources to: C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp
[21:37:54:510(8ab9)] Saving project at 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp'
[21:37:54:520(8ab9)] Saving 5 resources
[21:37:54:785(8ab9)] Save project took 00:00:00.2700090
[21:37:54:790(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to True
[21:38:01:759(8ab9)] starting cmd /c subst Z: "C:\Users\Vether\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
[21:38:01:794(8ab9)] elapsed time 00:00:00.0360039s for command "cmd" /c subst Z: "C:\Users\Vether\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 12/01/2017 21:38:01
[21:38:01:802(8ab9)] IDE: SaveProjectIncremental()
[21:38:01:808(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to False
[21:38:01:812(8ab9)] Saving project to: C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp
[21:38:01:817(8ab9)] Saving project at 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp'
[21:38:01:825(8ab9)] Saving 1 resources
[21:38:01:914(8ab9)] Save project took 00:00:00.0930153
[21:38:01:921(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to True
[21:38:01:987(8ab9)] starting C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.2.172/bin/Igor.exe -options="C:\Users\Vether\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run
[21:38:03:222(8ab9)] Suspend: Suspended = 1 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[21:38:04:150(8ab9)] Suspend: Suspended = 1 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[21:39:11:421(8ab9)] elapsed time 00:01:09.4344963s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.2.172/bin/Igor.exe" -options="C:\Users\Vether\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run started at 12/01/2017 21:38:01
[21:39:11:461(8ab9)] starting cmd /c subst Z: /d
[21:39:11:493(8ab9)] elapsed time 00:00:00.0312394s for command "cmd" /c subst Z: /d started at 12/01/2017 21:39:11
[21:39:12:369(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[21:39:12:376(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[21:39:12:465(8ab9)] Discarding document Output
[21:39:52:211(8ab9)] starting cmd /c subst Z: "C:\Users\Vether\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
[21:39:52:242(8ab9)] elapsed time 00:00:00.0315033s for command "cmd" /c subst Z: "C:\Users\Vether\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 12/01/2017 21:39:52
[21:39:52:249(8ab9)] IDE: SaveProjectIncremental()
[21:39:52:254(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to False
[21:39:52:258(8ab9)] Saving project to: C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp
[21:39:52:262(8ab9)] Saving project at 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp'
[21:39:52:270(8ab9)] Saving 2 resources
[21:39:52:328(8ab9)] Save project took 00:00:00.0615083
[21:39:52:333(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to True
[21:39:52:381(8ab9)] starting C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.2.172/bin/Igor.exe -options="C:\Users\Vether\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run
[21:39:59:138(8ab9)] Suspend: Suspended = 1 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[21:39:59:875(8ab9)] Suspend: Suspended = 1 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[21:41:18:151(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[21:41:18:158(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[21:41:18:197(8ab9)] elapsed time 00:01:25.8163601s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.2.172/bin/Igor.exe" -options="C:\Users\Vether\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run started at 12/01/2017 21:39:52
[21:41:18:203(8ab9)] starting cmd /c subst Z: /d
[21:41:18:242(8ab9)] elapsed time 00:00:00.0390051s for command "cmd" /c subst Z: /d started at 12/01/2017 21:41:18
[21:41:19:61(8ab9)] Suspend: Suspended = 1 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[21:41:19:761(8ab9)] Suspend: Suspended = 1 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[21:57:12:880(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[21:57:12:895(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[21:57:14:69(8ab9)] Discarding document Output
[21:57:15:39(8ab9)] Discarding document ${project_dir}\objects\o_hud\Draw_64.gml
[21:57:22:293(8ab9)] Attempting OpenFileDialog on main thread: True
[21:57:24:399(8ab9)] IDE: SaveSelectedResources()
[21:57:24:404(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to False
[21:57:24:408(8ab9)] Saving project resources to: C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp
[21:57:24:413(8ab9)] Saving project at 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp'
[21:57:24:417(8ab9)] Saving 5 resources
[21:57:24:556(8ab9)] Save project took 00:00:00.1395182
[21:57:24:561(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to True
[21:57:28:892(8ab9)] starting cmd /c subst Z: "C:\Users\Vether\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
[21:57:28:926(8ab9)] elapsed time 00:00:00.0334524s for command "cmd" /c subst Z: "C:\Users\Vether\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 12/01/2017 21:57:28
[21:57:28:956(8ab9)] IDE: SaveProjectIncremental()
[21:57:28:961(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to False
[21:57:28:966(8ab9)] Saving project to: C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp
[21:57:28:972(8ab9)] Saving project at 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap\Monster Trap.yyp'
[21:57:28:979(8ab9)] Saving 1 resources
[21:57:29:52(8ab9)] Save project took 00:00:00.0760096
[21:57:29:57(8ab9)] Setting FolderWatcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap' to True
[21:57:29:95(8ab9)] starting C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.2.172/bin/Igor.exe -options="C:\Users\Vether\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run
[21:57:50:454(8ab9)] Suspend: Suspended = 1 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[21:57:51:145(8ab9)] Suspend: Suspended = 1 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[21:58:36:103(8ab9)] elapsed time 00:01:07.0079116s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.2.172/bin/Igor.exe" -options="C:\Users\Vether\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run started at 12/01/2017 21:57:29
[21:58:36:115(8ab9)] starting cmd /c subst Z: /d
[21:58:36:147(8ab9)] elapsed time 00:00:00.0320046s for command "cmd" /c subst Z: /d started at 12/01/2017 21:58:36
[21:58:36:196(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[21:58:36:202(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[21:58:36:766(8ab9)] Suspend: Suspended = 1 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[21:58:37:566(8ab9)] Suspend: Suspended = 1 for watcher 'C:\Users\Vether\Desktop\MONSTER Project\0A_PROJECT FILE\Monster Trap'
[21:58:39:969(8ab9)] ResumeThread: Suspended = 0 for watcher 'C:\Users\Vether\Desktop\MONSTER


Here is an image of my program data, and here is what is inside of a single RAR:
 

rIKmAN

Member
I also get random crashes for apparently no reason, usually between 2-4 per session.

It's usually on startup (white screen > crash), when loading sprites (GMS2 has stopped responding), or like Seabass said when I'm tabbed out doing something else I'll just get a "GMS2 has stopped responding" message out nowhere and have to force close and relaunch it.

Also when running my game from the IDE, quite often the game window appears hidden underneath any other open windows rather than on top.
I'm not sure if this is a GMS2 problem or an OS issue but it doesn't happen with any other software I use.
 

Vinsane

Member
I am having the exact same type of crashes. Loading a project, importing sprites, making changes in timeline settings. it all results to the same spinning loading circle and GMS2 shutting down completely. thank god that it autosaves every time you do something or i'd be screwed.
 

Ednei

Member
I am having the exact same type of crashes. Loading a project, importing sprites, making changes in timeline settings. it all results to the same spinning loading circle and GMS2 shutting down completely. thank god that it autosaves every time you do something or i'd be screwed.
The same problem occurs with me using the current version of GM2 (IDE v2.1.3.273 Runtime v2.1.3.189) . The curious thing is that this type of locking did not happen so often in the previous version.

In my specific case I noticed a great instability in the Android Module. I reported as a bug and opened a topic on the subject:

https://forum.yoyogames.com/index.php?threads/android-module-works-unstable.40507/#post-252568
 

Chaser

Member
On occasion, actually quite a bit, I get system crashes to which I resolve just but saving shutting down restarting.mostly when using the image editor stuff, there not significant for me to report as as I said it fixes by restarting but il list the issues of what I do get.

When performing a simple task search as copy paste sometimes I get the ‘not responding’, it’s flicks off, then on again, and it can get a bit sluggish. Sometimes I can draw box copy the image in the box, change it to a rubber, delete what I want and a little glitch will make something else appear,lol.bloody annoying that.
Sometimes it just freezes altogether, sometimes I could get a build of 3 mins just to load 1 room and 4 sprites.sometimes it don’t load at all, so have to just try again.

It’s just trivial stuff for me, but I have noticed that I think it’s more me and my machine then GameMaker itself because these are the things I do which I think cause these issues.

* my pc is old, 2005.
* I can work on GMS2,save my work and leave it on for like 3-4 hours whilst I’m doing other things on my pc. Then just go back to it and carry on.
*the workspace, it always escapes my attention that when creating sprites, objects code that each time I click to open something new,that it’s there in the work space, but because I don’t see it so much I don’t realise that I’ve actually got 30 sprites, 20 objects, scripts all just sitting there waiting for me to close,so it’s a really good idea to check that if you find things getting slow.

Hope this helps in some way, :)
 

hogwater

Member
Also when running my game from the IDE, quite often the game window appears hidden underneath any other open windows rather than on top.
I'm not sure if this is a GMS2 problem or an OS issue but it doesn't happen with any other software I use.
I get this every time. I am not having a lot of crashes though so far, only a couple.
 

OnLashoc

Member
Crashes:
-Sometimes just after starting and loading a project
-50/50 chance crashes after testing changes to my project in IDE (seams like GMS 2 is hidden behind something, have to force close)
-50/50 chance GMS 2 freezes and crashes after about an hour or so randomly

My pc is almost 10 years old, but with upgrades I've extended it's life and play newer games with solid frames. I don't really think it's a my pc problem, but who knows.

AMD Phenom Black edition II (4 cores at 3.6 ghz per)
NVidia GeForce 970 2 GB video card
8 Gb ram
1 TB HDD
 

rIKmAN

Member
-50/50 chance crashes after testing changes to my project in IDE (seams like GMS 2 is hidden behind something, have to force close)
Is this where the IDE is visible but acts like it isn't there, and you can click things on your desktop underneath instead?

If so I have this as well, and the way I found to work around it is to click the GMS2 taskbar button quickly a few times, this seems to bring the IDE window back to life and allow it to react normally again.
 

OnLashoc

Member
Is this where the IDE is visible but acts like it isn't there, and you can click things on your desktop underneath instead?

If so I have this as well, and the way I found to work around it is to click the GMS2 taskbar button quickly a few times, this seems to bring the IDE window back to life and allow it to react normally again.
This is exactly it! For that issue, I'll try to click it a few times in task manager instead of force closing next time. What coulld be causing this?

As for GMS 2, even with the faults I am experiencing, it's probably one of the best purchases I've made in a long time. :)
 

rIKmAN

Member
This is exactly it! For that issue, I'll try to click it a few times in task manager instead of force closing next time. What coulld be causing this?

As for GMS 2, even with the faults I am experiencing, it's probably one of the best purchases I've made in a long time. :)
No don't click it in Task Manager, click the taskbar button at the bottom of the desktop a few times - usually 4-6 quick clicks for me and it seems to fix the issue and make the window responsive again.
 
C

Clemens van Brunschot

Guest
Quite frequently my paid GMS2 won't start. Fatal errors. System restart helps.

Plus that some compilations result in a bad file just sometimes; the moment later it goes well. I have an example available for Yoyo games if they need it.
 
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