Mihaugoku
Member
Hello, just switched recently to a new, quite powerful setup and re-downloaded GM:S 1.4 (this time from steam because YYG hates me), and i started a new simple project.
I ran into a very big issue regarding the framerate of my game.
There's pretty much nothing there - just one player object with basic movement.
The FPS, well.. The debugger showed a few thousand, but my in-game counter showed an average of 45FPS, instead of the expected 60.
That i could eventually fix with sleep margin, which got my game back to 60FPS. However, when i opened up a livestream on chrome, my game went back to a crawl, this time at an average of 30~35FPS. I checked my taskmgr, and it showed like 15% cpu usage total, and everything else was almost unused as well, but my game was still barely working.
Does that issue also happen to anyone in old GM versions, and would GM:S 2 help me solve that problem?
What's the issue here? I don't remember this ever happening even on my very old crappy laptop.
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Small update - it seems that this issue only occurs when i'm set to windowed mode. When i'm in fullscreen, i'm always at a stable 60fps. Really weird..
I ran into a very big issue regarding the framerate of my game.
There's pretty much nothing there - just one player object with basic movement.
The FPS, well.. The debugger showed a few thousand, but my in-game counter showed an average of 45FPS, instead of the expected 60.
That i could eventually fix with sleep margin, which got my game back to 60FPS. However, when i opened up a livestream on chrome, my game went back to a crawl, this time at an average of 30~35FPS. I checked my taskmgr, and it showed like 15% cpu usage total, and everything else was almost unused as well, but my game was still barely working.
Does that issue also happen to anyone in old GM versions, and would GM:S 2 help me solve that problem?
What's the issue here? I don't remember this ever happening even on my very old crappy laptop.
=====
Small update - it seems that this issue only occurs when i'm set to windowed mode. When i'm in fullscreen, i'm always at a stable 60fps. Really weird..
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