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Legacy GM External Rotation System?

Nocturne

Friendly Tyrant
Forum Staff
Admin
Nope. Sorry...However, there is a workaround that I use which works very well... simply set the application surface to be double the size. This will mean that one pixel is actually comprised of 4 "real" pixels and so the rotation actually looks much, much nicer. So, at the start of your game simply call the function surface_resize on the application surface like this:

Code:
surface_resize(application_surface, view_wport[0] * 2, view_hport[0] * 2);
If you aren't using views, then change the view values above for the room width/height.;)
 
I

icuurd12b42

Guest
or resize the image (larger and pixelated) and draw it scaled down in the game (maybe?)
 
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