2d_warrior
Member
Why should we use external resources, mainly?
Some games seem to load all external resources right after the exe loads up. Wouldn't this take the same amount of time and memory as not using them (what's the point)? I'd understand the reason for loading some and unloading other resources, on a per level basis, to keep memory down, but is there still an advantage for keeping them out of the exe, but loading all of them when the game starts?
Are included files part of the exe, and not external resources?
What type of resources are better to make external resources?
Using external resources on objects you place in the room editor seems like a bad idea as you won't be able to see how things would really look, so is it more for created objects?
Are external resources more trouble than they're worth?
Some games seem to load all external resources right after the exe loads up. Wouldn't this take the same amount of time and memory as not using them (what's the point)? I'd understand the reason for loading some and unloading other resources, on a per level basis, to keep memory down, but is there still an advantage for keeping them out of the exe, but loading all of them when the game starts?
Are included files part of the exe, and not external resources?
What type of resources are better to make external resources?
Using external resources on objects you place in the room editor seems like a bad idea as you won't be able to see how things would really look, so is it more for created objects?
Are external resources more trouble than they're worth?