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iOS Exporting IOS error FAILED please help

3jgamesdev

Member
Hi good day,

I just both a second hand Iphone 8,and i was able to detect it thru my ios devices, but when i try to compile i was getting an error, sorry i really dont know how to fix it and i dont understand why i was getting this error, Please see error below

Code:
Reading project file....C:\Users\PC\Desktop\Gridiron Football
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\PC\Desktop\Gridiron Football\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... Y:/Gridiron_Football_2AD939BD_VM\Gridiron Football.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Converting snd_bg to Wav 16bit mono @ 44100Hz


Error - audio conversion failed
Audio file not found in cache!
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
Writing Chunk... AUDO
Setting up core libraries.. DONE. Base app delegate: iPad_RunnerAppDelegate
Final application delegate class: iPad_RunnerAppDelegate
Stats : GMA : Elapsed=1993.807
Stats : GMA : sp=73,au=11,bk=0,pt=0,sc=0,sh=0,fo=4,tl=0,ob=40,ro=4,da=0,ex=1,ma=70,fm=0xB20428EC0A20


X://bin/GMAssetCompiler.exe DONE (0)
CreateiOSExecutable
RunCommandOnMac xcode-select -p | sed 's/.app.*/.app/'
xcode-select -p | sed 's/.app.*/.app/'
RunCommandOnMac osascript -e 'tell app "Xcode" to quit'
osascript -e 'tell app "Xcode" to quit'
20:24: execution error: Xcode got an error: User canceled. (-128)

System.Exception: Error running command 'osascript -e 'tell app "Xcode" to quit'', exitcode=1
20:24: execution error: Xcode got an error: User canceled. (-128)


   at ns2.Class32.smethod_1(String string_0, String string_1, Boolean bool_0)
   at ns2.Class32.smethod_20(String string_0, String string_1, YYDictionary`2 yydictionary_1, String string_2, Boolean bool_0, String string_3)
   at Igor.iOSBuilder.Package()
Igor complete.
elapsed time 00:00:19.9177135s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.3.344/bin/Igor.exe" -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package started at 11/21/2019 21:06:45
"cmd"  /c subst Z: /d

elapsed time 00:00:00.0303256s for command "cmd" /c subst Z: /d started at 11/21/2019 21:07:05
"cmd"  /c subst Y: /d

elapsed time 00:00:00.0301551s for command "cmd" /c subst Y: /d started at 11/21/2019 21:07:05
"cmd"  /c subst X: /d

elapsed time 00:00:00.0323045s for command "cmd" /c subst X: /d started at 11/21/2019 21:07:05
FAILED: Package Program Complete
Please help i really dont know how im going to fix this
 

chirpy

Member
The first error looks like it cannot find your snd_bg audio file for some reason.
Code:
Converting snd_bg to Wav 16bit mono @ 44100Hz
Error - audio conversion failed
Audio file not found in cache!
 

3jgamesdev

Member
The first error looks like it cannot find your snd_bg audio file for some reason.
Code:
Converting snd_bg to Wav 16bit mono @ 44100Hz
Error - audio conversion failed
Audio file not found in cache!
okay i try to input it again into my game file, I still getting the error above

But i try to get rid of that bg and this is what im getting

Code:
Saving project to: C:\Users\PC\Desktop\Gridiron Football\Gridiron Football.yyp
"cmd"  /c subst Z: "C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0800210s for command "cmd" /c subst Z: "C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 11/22/2019 22:39:54
"cmd"  /c subst Y: "C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.1798402s for command "cmd" /c subst Y: "C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 11/22/2019 22:39:54
"cmd"  /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.3.344"

elapsed time 00:00:00.0800529s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.3.344" started at 11/22/2019 22:39:54
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.3.344/bin/Igor.exe"  -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package

Loaded Macros from C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Gridiron_F_5961F03_2E45639C\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\PC\AppData\Roaming/GameMakerStudio2\baliwasj30_2207268\local_settings.json
Options: C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Gridiron_F_5961F03_2E45639C\targetoptions.json
X://bin/GMAssetCompiler.exe  /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8  /gn="Gridiron Football" /td="Y:/" /cd="Z:/Gridiron_F_5961F03_2E45639C" /zpuf="C:\Users\PC\AppData\Roaming/GameMakerStudio2\baliwasj30_2207268" /m=ios /tgt=4 /studio  /nodnd /cfg="default" /v /hprt=51269 /o="Y:/Gridiron_Football_776A89C_VM" /sh=True /optionsini="Y:/Gridiron_Football_776A89C_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\PC\Desktop\Gridiron Football\Gridiron Football.yyp" /preprocess="Z:/Gridiron_F_5961F03_2E45639C"
Reading project file....C:\Users\PC\Desktop\Gridiron Football
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\PC\Desktop\Gridiron Football\options\main\inherited\options_main.inherited.yy'
finished.


X://bin/GMAssetCompiler.exe DONE (0)
Release build
mkdir -p ~/.ssh
cat ~/.ssh/authorized_keys
pwd
Options: Z:/Gridiron_F_5961F03_2E45639C\PlatformOptions.json
RunCommandOnMac mkdir -p /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football
mkdir -p /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football
pscp X:/ios\mobiledevice /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice
RunCommandOnMac chmod +x /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice
chmod +x /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice
RunCommandOnMac /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice get_device_prop -u 7995932238f336d0ac1ea672694f85786ec145a8 ProductVersion
/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice get_device_prop -u 7995932238f336d0ac1ea672694f85786ec145a8 ProductVersion
Device is on os 13.1.3
RunCommandOnMac xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
PlatformOptions
RunCommandOnMac echo ~
echo ~
PlatformOptions
RunCommandOnMac echo ~
echo ~
X://bin/GMAssetCompiler.exe  /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8  /gn="Gridiron Football" /td="Y:/" /cd="Z:/Gridiron_F_5961F03_2E45639C" /zpuf="C:\Users\PC\AppData\Roaming/GameMakerStudio2\baliwasj30_2207268" /m=ios /tgt=4 /studio  /nodnd /cfg="default" /v /hprt=51269 /o="Y:/Gridiron_Football_776A89C_VM" /sh=True /optionsini="Y:/Gridiron_Football_776A89C_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\PC\Desktop\Gridiron Football\Gridiron Football.yyp" /MacHomeDir="/Users/macbookpro" /llvmSource="X:/" /optionsini="Y:/Gridiron_Football_776A89C_VM\options.ini" /bt=exe /rt=vm
Reading project file....C:\Users\PC\Desktop\Gridiron Football
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\PC\Desktop\Gridiron Football\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... Y:/Gridiron_Football_776A89C_VM\Gridiron Football.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
Writing Chunk... AUDO
Setting up core libraries.. DONE. Base app delegate: iPad_RunnerAppDelegate
Final application delegate class: iPad_RunnerAppDelegate
Stats : GMA : Elapsed=2104.9874
Stats : GMA : sp=77,au=10,bk=0,pt=0,sc=0,sh=0,fo=4,tl=0,ob=42,ro=7,da=0,ex=0,ma=77,fm=0xB204286C0A20


X://bin/GMAssetCompiler.exe DONE (0)
CreateiOSExecutable
RunCommandOnMac xcode-select -p | sed 's/.app.*/.app/'
xcode-select -p | sed 's/.app.*/.app/'
RunCommandOnMac osascript -e 'tell app "Xcode" to quit'
osascript -e 'tell app "Xcode" to quit'
RunCommandOnMac mkdir -p "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football"
mkdir -p "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football"
RunCommandOnMac mkdir -p "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC"
mkdir -p "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC"
pscp Y:/Gridiron_Football_776A89C_VM\Gridiron_Football/ /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/
RunCommandOnMac rsync -c -r /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/ /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football
rsync -c -r /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/ /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football
RunCommandOnMac cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; open -a '/Library/Developer/CommandLineTools' Gridiron_Football.xcodeproj; while [ ! -d  /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football.xcodeproj/xc*data ]; do sleep 2; done;
cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; open -a '/Library/Developer/CommandLineTools' Gridiron_Football.xcodeproj; while [ ! -d  /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football.xcodeproj/xc*data ]; do sleep 2; done;
cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; security unlock-keychain -p 1234;xcodebuild -sdk iphoneos -allowProvisioningUpdates -xcconfig "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football/__yy_certificate.xcconfig" -scheme Gridiron_Football archive ;
find ~/Library/Developer/Xcode/Archives -name Gridiron_Football*.xcarchive -print0 | xargs -0 ls -d -t
Found archive find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory
RunCommandOnMac cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football; open -a '/Library/Developer/CommandLineTools' 'find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory';
cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football; open -a '/Library/Developer/CommandLineTools' 'find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory';
The file /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory does not exist.

System.Exception: Error running command 'cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football; open -a '/Library/Developer/CommandLineTools' 'find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory'; ', exitcode=1
The file /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory does not exist.


   at ns2.Class32.smethod_1(String string_0, String string_1, Boolean bool_0)
   at ns2.Class32.smethod_20(String string_0, String string_1, YYDictionary`2 yydictionary_1, String string_2, Boolean bool_0, String string_3)
   at Igor.iOSBuilder.Package()
Igor complete.
elapsed time 00:00:35.0199320s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.3.344/bin/Igor.exe" -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package started at 11/22/2019 22:39:55
"cmd"  /c subst Z: /d

elapsed time 00:00:00.1098300s for command "cmd" /c subst Z: /d started at 11/22/2019 22:40:30
"cmd"  /c subst Y: /d

elapsed time 00:00:00.1335523s for command "cmd" /c subst Y: /d started at 11/22/2019 22:40:30
"cmd"  /c subst X: /d

elapsed time 00:00:00.1374109s for command "cmd" /c subst X: /d started at 11/22/2019 22:40:30
FAILED: Package Program Complete
 
Last edited:
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