Zahk
Member
I was very nervous to update my project, but I took the leap, and now I'm starting to regret it. So far I have run into:
Anyone else running into these kinds of problems?
Edit: Upon further testing, I've discovered that the preview for frames of my sprites in the sprite asset window doesn't update only when the sprite's FPS is set to 0. If the assigned FPS is 0, it only displays the first frame, no matter which frame I have selected.
Definitely seems like a bug to me... feels like the updated IDE, at least for my project, is having all kinds of problems with sprite assets, counting all the issues I listed above, including my smart-return code which was based on a sprite's width.
- my smart-return text code breaking in various instances, printing messages off screen that previously were auto-returning, forcing me to spend hours rewriting code
- tile sets vanishing from the room editor upon reopening the project, causing entire layers to disappear and forcing me to reupload the tile set sprite, even though the sprite and its assigned tile set asset appeared to be fine
- a sprite's image_index not updating correctly when the corresponding variable of its attached object changes - currently working on this one, which brings me to the actual reason for my post
Anyone else running into these kinds of problems?
Edit: Upon further testing, I've discovered that the preview for frames of my sprites in the sprite asset window doesn't update only when the sprite's FPS is set to 0. If the assigned FPS is 0, it only displays the first frame, no matter which frame I have selected.
Definitely seems like a bug to me... feels like the updated IDE, at least for my project, is having all kinds of problems with sprite assets, counting all the issues I listed above, including my smart-return code which was based on a sprite's width.
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