Portfolio - Programming Experienced Programmer | GMS1.4 and GMS2

Kenshiro

Member
About

I'm Kenshiro, a programmer experienced in GameMaker:Studio development. Some of my skills include (but aren't limited to):

  • Platform games
  • Various mechanics (overworld, NPCs, battle systems)
  • High level programming with Haxe/sfgml focused on GameMaker projects
  • Implementing save/load systems
  • General purpose libraries and small scripts that you can use in multiple projects
  • Game-specific development tooling
  • Inventory
  • Battle Systems (RPGs with classes, real time or turn based)
  • Menus and HUDs in general
  • Scriptable cutscene systems
  • General programming experience (Node.js, TypeScript, React, Haxe, and others)
  • Refactoring legacy code

My works include a Pokémon engine made in GMS1.4, and a Bowsette platform game also made with GMS1.4. Below are some demos:

Bowsette game demo:


Inventory system for the Pokemon engine:


Battle system demo:


Leveling up:


Evolution:


Day~Night System (follows local time zone!)


Contract

Hourly rate: U$15/hour
We can also make deals per feature (rates are negotiable for those).
If you're looking for someone to teach you how to implement these features instead, hit me up.

If you are interested or have any questions you can contact with me:
[email protected]
Discord: Kenshiro#2181
 
Last edited:

Tails1000

Member
Kenshiro helped me out by creating an elegant and easy-to-use rpg menu system.
Price was fair for the work done, and work was completed and delivered in a timely manner.
Highly recommended!
 
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