G
GmlProgrammer
Guest
Greetings to the Game Maker Community,
Let me start with a bit of information about myself,
My name is Loukas and I'm located in Athens, Greece.
I'm an under-graduate Computer Engineer in the best department of my country.
I've been programming since the age of 10 and have plenty of
experience in both GML and a plethora of other languages.
Been using Game Maker since the era of Game Maker v8 and have become
increasingly efficient on using it.
I've always been passionate with creating fun and engaging games and
will be happy to help you turn your ideas into a playable reality!
I'm proficient in Math, Physics and Programming. My language toolset includes
GML, GLSL (Shaders), C , C++, Java, C# and Python. I can also use HTML, CSS, PHP
and SQL for website creation. Specific to game development I'm familiar with many
concepts including but not limited to:
-Gameplay Styles (Platformer, TPS, FPS, Shoot Em Ups, Side Scroller, RPG games)
-AI (Sophisticated Path-finding, Finite State Machines, Mini-max, Neural Networks)
-PG (Dungeon/Maze Generation, Building Generation, Cave Generation and much more)
-Databases (for Inventory, Stats, Saving systems, etc..)
-Graphical Effects (I'm fluent in the shader language, Creating 1,2,3 point perspective,
Particles,Shadows for both 2D and 3D, Animation and special effects)
My toolset also includes a slew of libraries that I wrote for Game Maker,
that allow for faster development.
Things I WON'T do:
-Produce art for your game (I'm not an artist)
-Multiplayer Games (I haven't yet invested time in that)
Examples of my work (these are a bit dated) through some demos (mostly HTML 5):
http://www.gmlprogrammer.byethost7.com/dungeonmaker.html (Dungeon Generator)
http://www.mediafire.com/file/0na2qloi89x7i7s/MazeGen.exe (Maze generator)
http://www.gmlprogrammer.byethost7.com/colorball.html (Breakout Clone)
http://www.gmlprogrammer.byethost7.com/cardflip.html (Voltorb Flip Clone)
http://www.gmlprogrammer.byethost7.com/ninjaplat.html (A ninja platformer)
http://www.gmlprogrammer.byethost7.com/match3.html (A candy crush clone)
http://www.gmlprogrammer.byethost7.com/gol.html (Conway's game of life)
http://www.gmlprogrammer.byethost7.com/deathnote.html (A Death Note themed typing game)
http://www.mediafire.com/file/ekyfw0vvt7y3u1g/SudokuSorver.exe (A program for solving sudoku)
For some of my newer work, you can check out my facebook profile:
https://www.facebook.com/profile.php?id=100000701821464
I post some interesting projects there
My Licences:
-GMS14 Windows Mac Mobile HTML5
-GMS2 Windows
I highly recommend building your game with GMS2, it cuts development time and is generally faster
Contacting and Payment:
My e-mail: [email protected]
My discord: JasonDev#3980
You can also send a PM here. I usually respond within 2 days.
I accept payment though paypal and bank transfer (If that's a problem we can find a better option)
The amount of payment will be decided by the both of us based on your budget and what you want to create.
I never get payed before showing the work that I've done, so don't ask to pay in advance. (That way your money is secured)
Anyway, thanks for sitting through this large wall text, and I'm looking forward to working with you.
PS. If you appreciate my work you can leave a comment, it really helps!
Let me start with a bit of information about myself,
My name is Loukas and I'm located in Athens, Greece.
I'm an under-graduate Computer Engineer in the best department of my country.
I've been programming since the age of 10 and have plenty of
experience in both GML and a plethora of other languages.
Been using Game Maker since the era of Game Maker v8 and have become
increasingly efficient on using it.
I've always been passionate with creating fun and engaging games and
will be happy to help you turn your ideas into a playable reality!
I'm proficient in Math, Physics and Programming. My language toolset includes
GML, GLSL (Shaders), C , C++, Java, C# and Python. I can also use HTML, CSS, PHP
and SQL for website creation. Specific to game development I'm familiar with many
concepts including but not limited to:
-Gameplay Styles (Platformer, TPS, FPS, Shoot Em Ups, Side Scroller, RPG games)
-AI (Sophisticated Path-finding, Finite State Machines, Mini-max, Neural Networks)
-PG (Dungeon/Maze Generation, Building Generation, Cave Generation and much more)
-Databases (for Inventory, Stats, Saving systems, etc..)
-Graphical Effects (I'm fluent in the shader language, Creating 1,2,3 point perspective,
Particles,Shadows for both 2D and 3D, Animation and special effects)
My toolset also includes a slew of libraries that I wrote for Game Maker,
that allow for faster development.
Things I WON'T do:
-Produce art for your game (I'm not an artist)
-Multiplayer Games (I haven't yet invested time in that)
Examples of my work (these are a bit dated) through some demos (mostly HTML 5):
http://www.gmlprogrammer.byethost7.com/dungeonmaker.html (Dungeon Generator)
http://www.mediafire.com/file/0na2qloi89x7i7s/MazeGen.exe (Maze generator)
http://www.gmlprogrammer.byethost7.com/colorball.html (Breakout Clone)
http://www.gmlprogrammer.byethost7.com/cardflip.html (Voltorb Flip Clone)
http://www.gmlprogrammer.byethost7.com/ninjaplat.html (A ninja platformer)
http://www.gmlprogrammer.byethost7.com/match3.html (A candy crush clone)
http://www.gmlprogrammer.byethost7.com/gol.html (Conway's game of life)
http://www.gmlprogrammer.byethost7.com/deathnote.html (A Death Note themed typing game)
http://www.mediafire.com/file/ekyfw0vvt7y3u1g/SudokuSorver.exe (A program for solving sudoku)
For some of my newer work, you can check out my facebook profile:
https://www.facebook.com/profile.php?id=100000701821464
I post some interesting projects there
My Licences:
-GMS14 Windows Mac Mobile HTML5
-GMS2 Windows
I highly recommend building your game with GMS2, it cuts development time and is generally faster
Contacting and Payment:
My e-mail: [email protected]
My discord: JasonDev#3980
You can also send a PM here. I usually respond within 2 days.
I accept payment though paypal and bank transfer (If that's a problem we can find a better option)
The amount of payment will be decided by the both of us based on your budget and what you want to create.
I never get payed before showing the work that I've done, so don't ask to pay in advance. (That way your money is secured)
Anyway, thanks for sitting through this large wall text, and I'm looking forward to working with you.
PS. If you appreciate my work you can leave a comment, it really helps!
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