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Windows Exited with non-zero status (47054)

Hey,

GML:
Executing:wmic process call create "X:\\windows\Runner.exe  -game "Y:\Open_The_Gates_Alpha_V_0.4.1_DD8560F_VM\Open The Gates Alpha V 0.4.1.win"","Y:\Open_The_Gates_Alpha_V_0.4.1_DD8560F_VM"
Invalid format.

Hint: <paramlist> = <param> [, <paramlist>].



X:\\windows\Runner.exe exited with non-zero status (47054)
I've been experiencing this issue ever since the latest runtime dropped. However, downgrading runtimes doesn't fix the issue. Anyone got anything for me to try?

Thanks!
 

TsukaYuriko

☄️
Forum Staff
Moderator
You have a quoted string within a quoted string in there... that'll probably cause parsing problems because the start of the second string will end the first one. One reason I could imagine for this is that your game path has spaces in its name, which would normally cause problems in a command line environment, hence the path being quoted. But the path is already quoted, so that'll lead to "something wrong"-esque behavior. Try removing the spaces.
 
You have a quoted string within a quoted string in there... that'll probably cause parsing problems because the start of the second string will end the first one. One reason I could imagine for this is that your game path has spaces in its name, which would normally cause problems in a command line environment, hence the path being quoted. But the path is already quoted, so that'll lead to "something wrong"-esque behavior. Try removing the spaces.
Okay, thank you for that. It solved that issue. However, a lot of things are broken now in the latest runtime. For example I have a show_debug_message in front of a 'game_end()'. The game ends but the message doesn't appear in the output screen. Any ideas?

GML:
Executing:wmic process call create "X:\\windows\Runner.exe  -game "Y:\OpenTheGatesAlpha0.4_5BD66AD4_VM\OpenTheGatesAlpha0.4.win"","Y:\OpenTheGatesAlpha0.4_5BD66AD4_VM"
Executing (Win32_Process)->Create()

Method execution successful.

Out Parameters:
instance of __PARAMETERS
{
    ProcessId = 16516;
    ReturnValue = 0;
};



X:\\windows\Runner.exe DONE (0)
Igor complete.
elapsed time 00:00:17.1590915s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.3.434/bin/Igor.exe" -j=8 -options="C:\Users\Robin\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 07/13/2021 21:11:33
"cmd"  /c subst Z: /d

elapsed time 00:00:00.1721390s for command "cmd" /c subst Z: /d started at 07/13/2021 21:11:50
"cmd"  /c subst Y: /d

elapsed time 00:00:00.1556076s for command "cmd" /c subst Y: /d started at 07/13/2021 21:11:50
"cmd"  /c subst X: /d

elapsed time 00:00:00.1845148s for command "cmd" /c subst X: /d started at 07/13/2021 21:11:50
SUCCESS: Run Program Complete
Code:
show_debug_message("TEST");
game_end();
 

rIKmAN

Member
Okay, thank you for that. It solved that issue. However, a lot of things are broken now in the latest runtime. For example I have a show_debug_message in front of a 'game_end()'. The game ends but the message doesn't appear in the output screen. Any ideas?

GML:
Executing:wmic process call create "X:\\windows\Runner.exe  -game "Y:\OpenTheGatesAlpha0.4_5BD66AD4_VM\OpenTheGatesAlpha0.4.win"","Y:\OpenTheGatesAlpha0.4_5BD66AD4_VM"
Executing (Win32_Process)->Create()

Method execution successful.

Out Parameters:
instance of __PARAMETERS
{
    ProcessId = 16516;
    ReturnValue = 0;
};



X:\\windows\Runner.exe DONE (0)
Igor complete.
elapsed time 00:00:17.1590915s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.3.434/bin/Igor.exe" -j=8 -options="C:\Users\Robin\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 07/13/2021 21:11:33
"cmd"  /c subst Z: /d

elapsed time 00:00:00.1721390s for command "cmd" /c subst Z: /d started at 07/13/2021 21:11:50
"cmd"  /c subst Y: /d

elapsed time 00:00:00.1556076s for command "cmd" /c subst Y: /d started at 07/13/2021 21:11:50
"cmd"  /c subst X: /d

elapsed time 00:00:00.1845148s for command "cmd" /c subst X: /d started at 07/13/2021 21:11:50
SUCCESS: Run Program Complete
Code:
show_debug_message("TEST");
game_end();
Test using show_message() instead just to make sure you haven't missed it in the output.
 
Test using show_message() instead just to make sure you haven't missed it in the output.
I am confident I didn't miss it but yes, that does work. However, I am experiencing a lot of issues after having updated to the latest runtime (downgrading doesn't fix it). Right now my Async - Save/Load events aren't working... Has anyone got any idea why a runtime update can break things so substantially? Any way to fix this?
 

TsukaYuriko

☄️
Forum Staff
Moderator
Because the runtime is literally the engine portion of your game that provides all of the functionality your game uses. 😅

I'm able to see debug messages printed right before calling game_end on 2.3.3.570/2.3.3.434. Please test this in an empty project to check if this is a general issue with your installation or local to this specific project.

If you encounter any issues, please try to find reproduction steps and file a bug report so that they can be fixed.
 
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