T
Thunder Lion
Guest
I have a quick question I'm back and forth about this, so here we go.
In my project "Final Wing" I want to make it so the player has to either buy parts or completed items. However I wanted to make it so that each ship needed to have items crafted and defined to that specific ship e.g. if the player has a machine gun, then the machine gun can be selected to work on only 1 ship and the player must gain another one to use for their other ships if they want to. My other idea was this originally, the player must buy and craft parts or buy a completed set for a premium (all are in game money not real), then the player can select that item to be used on all their ships whenever they want.
So my question is should items be only usable to a ship it is selected for or should those items be usable through all the ships once one is obtained?
I really want to know which people would prefer. I like both ideas however.
In my project "Final Wing" I want to make it so the player has to either buy parts or completed items. However I wanted to make it so that each ship needed to have items crafted and defined to that specific ship e.g. if the player has a machine gun, then the machine gun can be selected to work on only 1 ship and the player must gain another one to use for their other ships if they want to. My other idea was this originally, the player must buy and craft parts or buy a completed set for a premium (all are in game money not real), then the player can select that item to be used on all their ships whenever they want.
So my question is should items be only usable to a ship it is selected for or should those items be usable through all the ships once one is obtained?
I really want to know which people would prefer. I like both ideas however.