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event triggered by Audio File

M

mdj.latam

Guest
Hey Guys,

Currently Working on a rhythm game. Im having discussion about how to sync notes to the music.

How can i get GM to identify the specific "spike" on the audio file and in that moment create the obj_note.

imagine my audio to be simple like this. Each "wait" is one second delay.
Clap wait wait wait clap clap wait clap (repeat)

I dont want to hardcode every single note for every single song. Is there a way for GM to identify the spike or "noise" on audio clip and when identified trigger the obj_note creation?

If i didnt make my self clear please let me know.

For those who dont know what a rhythm game is , its a guitar hero or geometry dash.
 
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