M
mdj.latam
Guest
Hey Guys,
Currently Working on a rhythm game. Im having discussion about how to sync notes to the music.
How can i get GM to identify the specific "spike" on the audio file and in that moment create the obj_note.
imagine my audio to be simple like this. Each "wait" is one second delay.
Clap wait wait wait clap clap wait clap (repeat)
I dont want to hardcode every single note for every single song. Is there a way for GM to identify the spike or "noise" on audio clip and when identified trigger the obj_note creation?
If i didnt make my self clear please let me know.
For those who dont know what a rhythm game is , its a guitar hero or geometry dash.
Currently Working on a rhythm game. Im having discussion about how to sync notes to the music.
How can i get GM to identify the specific "spike" on the audio file and in that moment create the obj_note.
imagine my audio to be simple like this. Each "wait" is one second delay.
Clap wait wait wait clap clap wait clap (repeat)
I dont want to hardcode every single note for every single song. Is there a way for GM to identify the spike or "noise" on audio clip and when identified trigger the obj_note creation?
If i didnt make my self clear please let me know.
For those who dont know what a rhythm game is , its a guitar hero or geometry dash.