O
oziphantom
Guest
So, Game Start event doesn't happen at the game start but "after all objects have been created" But it's " typically used to initialize global variables, start music, read from files and any other thing that is usually only done once at the start of a game. ", pity if you need said global data to configure your objects
So what event fires first and before any objects, rooms etc are actually created so I can load in data files and other things that the game needs to create things? Or do I have to put in a pile of if(!global_exists) callFunctionThatMakesGlobal(); in every place I want to use it to be sure sure?
So what event fires first and before any objects, rooms etc are actually created so I can load in data files and other things that the game needs to create things? Or do I have to put in a pile of if(!global_exists) callFunctionThatMakesGlobal(); in every place I want to use it to be sure sure?