Wayfinder is a single object and script, designed to make dynamic and simple use of pathfinding grids.
How to use
Simply drop the object into your first room,
set the object to know what size of cells you want for the grid to use, and what layer you want it looking for collisions on.
You can have tile and custom object collisions at the same time.
Simply call the event_user_0 Event to update the grid during the game,
If you transitions rooms, the controller object is made to delete itself and recreate the grid for the new room.
If you want an object to path find simply call the supplied function in your state machine or in your objects step event, and presto it will walk to its end goal!
Where do I get it?
CLosed
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