Time for another status update...well, actually, a double status update. Because it's a status update that's also an update about status effects! Aside from polishing up a bit of the shop system, most of the past week or so has been dedicated to working on systems related to status effects and consumable items. Now that some of the basics of them are implemented, I won't need to fill up every single dungeon in the game with a bunch of conveniently-placed healing stations. Not only that, but it'll give the player something to actually spend all of the money they'll obtain on besides the occasional weapon or armor piece.