AlmyriganHero
Member
(Formerly Trial by Darkbloods. I'll come up with some new flavor text later.)
Welcome to the land of Almyrigo, the great central contient of Terth, where the east and west seas meet. It's a land that's seen better days; at least, that's what everyone keeps saying, but nobody actually seems to be sure in exactly what way it was better, or how much better it was. All that anybody knows for sure is that they're surrounded by a dense, oppressive wilderness, a wilderness which divides what remnants of civilization survived from each other and pens them in, and which seems to be wilder than mere nature would allow. A wilderness infested by strange and grotesque creatures with thick, black blood and gleaming amber eyes, who, in spite of how different they are from each other in shape and behavior, all seem to have some common goal in mind, regardless of how much or how little of a mind each has.
As a person - human or otherwise - living in the 405th year of the Seventh Era, you share many of the hopes and fears of your fellow Redbloods. That said, though, you also seem to possess something a bit more. It takes courage simply to live in such a world, but you want more than merely to go on living. You want to cut through the wilderness from which the few who venture in seldom return. You desire to unravel the secrets that cloud the eyes of Almyrigo, and
to face the terrors that oppress its hearts. Perhaps because you want to be a person of great renown; a hero who will never be forgotten. Perhaps because you believe the preaching of the priests, who tell you that the reclamation of Almyrigo is the will of Almegas. Perhaps because you wish to see all of the land and all of its people for yourself. Perhaps because you would simply never wish the task upon another unfortunate soul. In the end, why doesn't matter that much.
What matters is that you've been summoned to your trial. Your...
Yeah, I know what you're thinking; "that sounds cool (if a bit cheesy) and all, but what exactly is the game?" TbD:RoA is, to describe it in the most concise way possible, a semi-non-linear action RPG with a semi-optional story. You won't necessarily need to clear every major area of the game to win, and for the most part every region will have its own individual story and its own isolated mysteries and problems, but there will also be an overarching narrative that'll become more clear and more complete the more of these stories you complete and the more bits and pieces of hidden lore you find scattered throughout the world.
When it comes to moment-to-moment gameplay, the game's main inspirations come from Souls-likes, the Elder Scrolls series, and Zelda games (especially BotW.) You'll explore a gradually-expanding world, using a very reflex and knowledge-based combat system to battle your way through dungeons of varying lengths, fighting off a wide variety of outlandish monsters with an equally wide range of collectible weapons and armor pieces. In your downtime, you'll hang out in towns, buying equipment, tending to your wounds, and chatting up local NPCs for hints (or for fun) while picking up the occasional sidequest. In concept it doesn't sound terribly remarkable, but execution is everything, and one of the main reasons I decided to make this game is actually to scratch an itch that I haven't found any other games able to scratch. The balance between skill and stats, speed and strategy, is an aspect that can drastically change how a game of this nature plays and feels, and I'm going about it in a way that I hope will offer the game a unique flavor.
The latest, greatest, and up-to-datest gameplay video:
It took a lot longer than the projected time of one month, but it's finally here!
Yes, that's right, the first playable demo is finally ready! Download it here!
www.mediafire.com/file/mrdy6sguwgerg4a/Dungeon+Demo.exe
Game controls:
A and D - Walk left and right, double tap either for a sidestep dodge
W - Grab ladder, climb up, angle attack or shield upwards
S - Climb down, angle attack or shield downwards
Space - Jump
Shift - Sprint
L Control - Dodge roll (while moving)
ALT - Toggle stealth mode, toggle feeding mode (if playing as a Jafanak)
Left Mouse - Standard attack, menu selection, move items in inventory
Right Mouse - Heavy attack
Middle Mouse - Raise shield
E - Interact with objects, pick up items on the ground
I - Open and close the inventory screen
General game information and tips:
Jafanak races (the canine-looking humanoids) have various universal abilities that human races lack but which aren't displayed in their individual race information boxes. Namely, they can feed on fallen monsters by standing over them in stealth mode to restore health, and they can climb walls at the cost of stamina by moving against them.
The cooking pots scattered throughout the dungeon aren't just for decoration; you can stand in front of them and press "E" to rest and restore health. If you don't know what's ahead and you're badly injured, a bit of time spent backtracking to a cooking pot will save you a lot of time in the long run.
Don't rush! Many enemies will punish you for being reckless and not using proper spacing and timing. Moreover, be careful that you don't bite off more than you can chew. Take enemies one or two at a time; if they manage to gang up on you, you WILL die.
Entering stealth mode not only makes enemies slower to notice you, it also allows you to hide behind certain large objects, barrels being the major notable example here. If you're sneaking while standing at the same position as a cover object, you'll go behind it and become undetectable. This can not only allow you to sneak past enemies, but can also grant the opportunity to execute a stealth attack. If that sounds like fun to you, you'll want to pick at least one weapon with a high stealth damage multiplier; the Adventurer's Knife is a good example.
You CAN choose any four starting weapons you want in the character creation screen, but I'd suggest finding a balance. A light 1-handed weapon, a heavy 2-handed weapon, a weapon with a long reach, and a weapon with a random gimmick that you like, is a good choice.
The main way to avoid taking damage before you acquire a shield is the dodge roll (left Control key.) Like your standard action game dodge roll, this maneuver makes you immune to most attacks for the duration of the roll, allowing you to easily bypass enemy attacks with a well-timed dodge. When you see an attack coming, dodge it, and then get in a few hits on the enemy during the downtime between their attacks. Rinsing and repeating will let you make quick work of most basic enemies.
A little tip about the inventory; the sword slot up by the main equipment slots is the equipped weapon slot, whereas the other one is a slot where you can put another weapon that you might want quick access to. Pressing the "X" button switches the items between the slots, allowing you to swap between two weapons without having to open the inventory screen and manually reequip.
Welcome to the land of Almyrigo, the great central contient of Terth, where the east and west seas meet. It's a land that's seen better days; at least, that's what everyone keeps saying, but nobody actually seems to be sure in exactly what way it was better, or how much better it was. All that anybody knows for sure is that they're surrounded by a dense, oppressive wilderness, a wilderness which divides what remnants of civilization survived from each other and pens them in, and which seems to be wilder than mere nature would allow. A wilderness infested by strange and grotesque creatures with thick, black blood and gleaming amber eyes, who, in spite of how different they are from each other in shape and behavior, all seem to have some common goal in mind, regardless of how much or how little of a mind each has.
As a person - human or otherwise - living in the 405th year of the Seventh Era, you share many of the hopes and fears of your fellow Redbloods. That said, though, you also seem to possess something a bit more. It takes courage simply to live in such a world, but you want more than merely to go on living. You want to cut through the wilderness from which the few who venture in seldom return. You desire to unravel the secrets that cloud the eyes of Almyrigo, and
to face the terrors that oppress its hearts. Perhaps because you want to be a person of great renown; a hero who will never be forgotten. Perhaps because you believe the preaching of the priests, who tell you that the reclamation of Almyrigo is the will of Almegas. Perhaps because you wish to see all of the land and all of its people for yourself. Perhaps because you would simply never wish the task upon another unfortunate soul. In the end, why doesn't matter that much.
What matters is that you've been summoned to your trial. Your...
Yeah, I know what you're thinking; "that sounds cool (if a bit cheesy) and all, but what exactly is the game?" TbD:RoA is, to describe it in the most concise way possible, a semi-non-linear action RPG with a semi-optional story. You won't necessarily need to clear every major area of the game to win, and for the most part every region will have its own individual story and its own isolated mysteries and problems, but there will also be an overarching narrative that'll become more clear and more complete the more of these stories you complete and the more bits and pieces of hidden lore you find scattered throughout the world.
When it comes to moment-to-moment gameplay, the game's main inspirations come from Souls-likes, the Elder Scrolls series, and Zelda games (especially BotW.) You'll explore a gradually-expanding world, using a very reflex and knowledge-based combat system to battle your way through dungeons of varying lengths, fighting off a wide variety of outlandish monsters with an equally wide range of collectible weapons and armor pieces. In your downtime, you'll hang out in towns, buying equipment, tending to your wounds, and chatting up local NPCs for hints (or for fun) while picking up the occasional sidequest. In concept it doesn't sound terribly remarkable, but execution is everything, and one of the main reasons I decided to make this game is actually to scratch an itch that I haven't found any other games able to scratch. The balance between skill and stats, speed and strategy, is an aspect that can drastically change how a game of this nature plays and feels, and I'm going about it in a way that I hope will offer the game a unique flavor.
The latest, greatest, and up-to-datest gameplay video:
It took a lot longer than the projected time of one month, but it's finally here!
Yes, that's right, the first playable demo is finally ready! Download it here!
www.mediafire.com/file/mrdy6sguwgerg4a/Dungeon+Demo.exe
Game controls:
A and D - Walk left and right, double tap either for a sidestep dodge
W - Grab ladder, climb up, angle attack or shield upwards
S - Climb down, angle attack or shield downwards
Space - Jump
Shift - Sprint
L Control - Dodge roll (while moving)
ALT - Toggle stealth mode, toggle feeding mode (if playing as a Jafanak)
Left Mouse - Standard attack, menu selection, move items in inventory
Right Mouse - Heavy attack
Middle Mouse - Raise shield
E - Interact with objects, pick up items on the ground
I - Open and close the inventory screen
General game information and tips:
Jafanak races (the canine-looking humanoids) have various universal abilities that human races lack but which aren't displayed in their individual race information boxes. Namely, they can feed on fallen monsters by standing over them in stealth mode to restore health, and they can climb walls at the cost of stamina by moving against them.
The cooking pots scattered throughout the dungeon aren't just for decoration; you can stand in front of them and press "E" to rest and restore health. If you don't know what's ahead and you're badly injured, a bit of time spent backtracking to a cooking pot will save you a lot of time in the long run.
Don't rush! Many enemies will punish you for being reckless and not using proper spacing and timing. Moreover, be careful that you don't bite off more than you can chew. Take enemies one or two at a time; if they manage to gang up on you, you WILL die.
Entering stealth mode not only makes enemies slower to notice you, it also allows you to hide behind certain large objects, barrels being the major notable example here. If you're sneaking while standing at the same position as a cover object, you'll go behind it and become undetectable. This can not only allow you to sneak past enemies, but can also grant the opportunity to execute a stealth attack. If that sounds like fun to you, you'll want to pick at least one weapon with a high stealth damage multiplier; the Adventurer's Knife is a good example.
You CAN choose any four starting weapons you want in the character creation screen, but I'd suggest finding a balance. A light 1-handed weapon, a heavy 2-handed weapon, a weapon with a long reach, and a weapon with a random gimmick that you like, is a good choice.
The main way to avoid taking damage before you acquire a shield is the dodge roll (left Control key.) Like your standard action game dodge roll, this maneuver makes you immune to most attacks for the duration of the roll, allowing you to easily bypass enemy attacks with a well-timed dodge. When you see an attack coming, dodge it, and then get in a few hits on the enemy during the downtime between their attacks. Rinsing and repeating will let you make quick work of most basic enemies.
A little tip about the inventory; the sword slot up by the main equipment slots is the equipped weapon slot, whereas the other one is a slot where you can put another weapon that you might want quick access to. Pressing the "X" button switches the items between the slots, allowing you to swap between two weapons without having to open the inventory screen and manually reequip.
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