A
Argonaut14
Guest
Escape To Earth. - Alpha build.
EXE DEMO
INSTALLER
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In the year 2245, shortly after the Helium-3 extraction plan on the surface of the Moon begins to suffer a huge downturn in profitability, the Earth Federation signs an order allowing the declining lunar extraction plant to be converted into a prison.
Thirty years later the prison holds eighteen thousand of Earths most violent and notorious prisoners in an entirely automated prison. An army of robots guard the prisoners, maintain and clean the facility and control the Stellar Station on the Moon.
The year is now 2287 and no prisoners have arrived from Earth for three years, with no ships leaving the Moon to return to Earth for nearly two months. Without the annual diagnostic check performed by human engineers a small amount of robots are displaying signs of malfunction.
In spite of the problems caused by the loss of contact with Earth, the robots continue to fulfill their duties in spite of the growing unrest and tension among the prisoners.
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In Escape to Earth the player controls a small robot damaged during a prison riot. This robot has dreams of going to Earth, and ignores his programming to find a way to the Stellar Station and leave the moon.
The gameplay consists of the player moving through various areas of the moon base, solving puzzles and overcoming the guards to escape. The player can visit terminals throughout the base to change the loadout of their equipment, upgrades and skills to allow them to solve various puzzles.
If the player wants to climb a ladder, they need to equip the robot with arms and legs, to be able to climb the ladder effectively. If the player wants to go the wrong way along a conveyor belt, they need to fit caterpillar tracks which allow them to move fast enough. If the player needs to climb a wall they need to fit spider legs. If they need to open a green door they need to fit the green key card, and so on.
Features coded in so far;
Features will include;
Feedback please!
Mostly, I need feedback on the art-style as I'm pretty certain it'll be Art Deco throughout, with the style being more figurative than literal. I want something completely different from the gritty, steampunk you might expect from this kind of genre.
The player finds a new green keycard. {Click for large image}
The Player accesses a terminal to change their loadout, probably fitting biped legs to climb the ladder.{Click for large image}
Basic (Low Quality) gameplay video.
EXE DEMO
INSTALLER
--------
In the year 2245, shortly after the Helium-3 extraction plan on the surface of the Moon begins to suffer a huge downturn in profitability, the Earth Federation signs an order allowing the declining lunar extraction plant to be converted into a prison.
Thirty years later the prison holds eighteen thousand of Earths most violent and notorious prisoners in an entirely automated prison. An army of robots guard the prisoners, maintain and clean the facility and control the Stellar Station on the Moon.
The year is now 2287 and no prisoners have arrived from Earth for three years, with no ships leaving the Moon to return to Earth for nearly two months. Without the annual diagnostic check performed by human engineers a small amount of robots are displaying signs of malfunction.
In spite of the problems caused by the loss of contact with Earth, the robots continue to fulfill their duties in spite of the growing unrest and tension among the prisoners.
--------------
In Escape to Earth the player controls a small robot damaged during a prison riot. This robot has dreams of going to Earth, and ignores his programming to find a way to the Stellar Station and leave the moon.
The gameplay consists of the player moving through various areas of the moon base, solving puzzles and overcoming the guards to escape. The player can visit terminals throughout the base to change the loadout of their equipment, upgrades and skills to allow them to solve various puzzles.
If the player wants to climb a ladder, they need to equip the robot with arms and legs, to be able to climb the ladder effectively. If the player wants to go the wrong way along a conveyor belt, they need to fit caterpillar tracks which allow them to move fast enough. If the player needs to climb a wall they need to fit spider legs. If they need to open a green door they need to fit the green key card, and so on.
Features coded in so far;
- basic robotic upgrades and skills. Fit robotic spider legs, caterpillar tracks or biped legs.
- Different Keycards and doors.
- A pistol. (more weapons to come, although this isn't ever going to be Bullet Slug)
- Hack Terminal abilities,
- lighting system, that includes the player needing to fit a torch to see in certain areas.
Features will include;
- Full main quest across 7 areas of the moon base, including hydroponics, med labs, mines and refinery in addition to the Prison Block and Robotic factory.
- Traverse the surface of the moon.
- Secondary quests.
- Many More upgrades, including organic and synthetic-human like upgrades. Jumping, running and climbing are all advanced upgrades as far as a robot is concerned and can be found later in the game.
- I'm toying with the idea of a crafting system but it seems like a time-sink put in for the sake of it. I haven't figured out the mechanics of it yet and have yet to find a game where crafting doesn't feel like a pain in the neck.
- I'm going to stuff in as many references to Robots in film, literature and books as I can without getting told off by official lawyer-type people.
Feedback please!
Mostly, I need feedback on the art-style as I'm pretty certain it'll be Art Deco throughout, with the style being more figurative than literal. I want something completely different from the gritty, steampunk you might expect from this kind of genre.
The player finds a new green keycard. {Click for large image}
Basic (Low Quality) gameplay video.
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