A
Ayziak
Guest
So my room speed of my game is 60fps, and unfortunately, when exporting to my iPhone (through a mac and Xcode) whenever there are too many objects, the game dips to ~30fps. I've heard the YoYo Compiler can help fix these kinds of issues, however whenever my game - compiled with YYC - makes it to Xcode, I get the error message "linker command failed with exit code 1 (use -v to see invocation)". Anyone else have this? Anyone have a solution? (to this or maybe the initial lag issues)... Either way, thanks for taking the time to read this.
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