Hi, I'm not sure this is the right thread or not but error occur after I transfer project to GMS2. Some of my testers got create texture error while playing game less than a minute. Myself and most players don't get this error.
I searched and find similar post and tell that maybe it's create surface issue. Both version has create surface application code when pause game but I didn't change this code after transfer project to GMS2.
- Anyone know what cause this error?
- How to find or know what texture/object in line 423 in file\TexturesM.cpp is?
Thank you
He using Win7 / 64bit / DirectX11. He played previous version when I'm still using GMS 1.4 without error but got error with current version (GMS2). I'm not sure this is GMS2 performance issue or coding issue because some coding change between version too.Win32 function failed: HRESULT: 0x8007000e
Call: GR_D3D_Device->CreateTexture2D at line 423 in file \TexturesM.cpp
I searched and find similar post and tell that maybe it's create surface issue. Both version has create surface application code when pause game but I didn't change this code after transfer project to GMS2.
- Anyone know what cause this error?
- How to find or know what texture/object in line 423 in file\TexturesM.cpp is?
Thank you
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