L
Logan Bevans
Guest
The Error Code is
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FATAL ERROR in
action number 1
of Draw Event
for object obj_smelteryGUI:
draw_sprite argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_obj_smelteryGUI_DrawEvent_1 (line 21) - draw_sprite(ds_grid_get(myItems, j, i + scrolledAmount), 0, bbox_left + 23, itemTopStart + (i * 32));
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stack frame is
gml_Object_obj_smelteryGUI_DrawEvent_1 (line 21)
The Draw Event Of smelteryGUI//////////////////////////////////////////////////////
draw_self();
draw_set_colour(myColor);
//Draw the column names
//draw_text(bbox_left + textBorder+10, bbox_top + textBorder, "Image");
draw_text(bbox_left + 110, bbox_top + textBorder, "Smeltery");
//draw_text(bbox_left + 152, bbox_top + textBorder, "Amount");
itemLeftStart = bbox_left + 120;
itemTopStart = bbox_top + 48;
//textHeight = max(string_height(string(ds_grid_get(myItems, 0, 0))), sprite_get_height(sprArmor)); //Gets the height of the string EXPLAIN CASTING
for(i = 0; i < inventoryEndAt; ++i) {
for(j = 0; j < ds_grid_width(myItems); ++j) {
inventoryOnScreen = i; //Be able to track what value i is outside of the for loop
if(j == 0) //Draw the name in the right spot
draw_text(itemLeftStart-25, itemTopStart + (i * 32)+16, ds_grid_get(myItems, 0, i + scrolledAmount));
else if(j == 1) //Draw amount in the right spot
draw_text(itemLeftStart +35, itemTopStart + (i * 32)+16, ds_grid_get(myItems, 1, i + scrolledAmount));
else if(j == 3) //Draw sprite in the right spt
draw_sprite(ds_grid_get(myItems, j, i + scrolledAmount), 0, bbox_left + 23, itemTopStart + (i * 32));
}
}
//Show item selection by a rectangle
draw_rectangle(bbox_left + textBorder, itemTopStart + ((itemSelected - scrolledAmount)
* 32), bbox_right - textBorder, itemTopStart + ((itemSelected - scrolledAmount) * 32)
+ 32, true);
//Draw description of sprite
//draw_sprite(spr_ItemBox, 0, obj_InventoryGUI.x+238,obj_InventoryGUI.y+21);
//Draw the text inside of the description box. If it's empty, draw that message inside
//if(isEmpty)
//draw_text_ext(bbox_right + 50, room_height - sprite_get_yoffset(spr_ItemBox) - 100, emptyMessage, 32, sprite_get_width(spr_ItemBox) - textBorder);
//else
//draw_text_ext(bbox_right + 15, room_height - sprite_get_height(spr_ItemBox) + 15, ds_grid_get(myItems, 2, itemSelected), 32, sprite_get_width(spr_ItemBox) - textBorder);
//Draw scrollbar
if(ds_grid_height(myItems) > floor((sprite_height - (textBorder * 3)) / 32)) {
draw_sprite(spr_ScrollBar, 0, bbox_right, 20 + bbox_top + itemSelected * (sprite_height - textBorder) / ds_grid_height(myItems));
}
draw_text(x, y, string(smeltTimer));
STEP EVENT////////////////
///Smelting Process
if smeltTimer_Start = true {
smeltTimer -=1;
}
if smeltTimer = -1{
smeltTimer = 30;
}
if ds_grid_get(smelteryInventory, 0, itemSelected) = "Iron Ore" {
nameOfItem = "Iron Ingot";
spriteOfItem = spr_ironingot;
smeltTimer_Start = true;
if smeltTimer = 0{
smeltTimer_Start = false;
smeltTimer = 30;
//trashSmeltery();
addItem(smelteryInventory,nameOfItem,global.myItemAmount,global.myItemDescription,spriteOfItem,global.myItemScript);
trashSmeltery();
}
}
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############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_smelteryGUI:
draw_sprite argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_obj_smelteryGUI_DrawEvent_1 (line 21) - draw_sprite(ds_grid_get(myItems, j, i + scrolledAmount), 0, bbox_left + 23, itemTopStart + (i * 32));
############################################################################################
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stack frame is
gml_Object_obj_smelteryGUI_DrawEvent_1 (line 21)
The Draw Event Of smelteryGUI//////////////////////////////////////////////////////
draw_self();
draw_set_colour(myColor);
//Draw the column names
//draw_text(bbox_left + textBorder+10, bbox_top + textBorder, "Image");
draw_text(bbox_left + 110, bbox_top + textBorder, "Smeltery");
//draw_text(bbox_left + 152, bbox_top + textBorder, "Amount");
itemLeftStart = bbox_left + 120;
itemTopStart = bbox_top + 48;
//textHeight = max(string_height(string(ds_grid_get(myItems, 0, 0))), sprite_get_height(sprArmor)); //Gets the height of the string EXPLAIN CASTING
for(i = 0; i < inventoryEndAt; ++i) {
for(j = 0; j < ds_grid_width(myItems); ++j) {
inventoryOnScreen = i; //Be able to track what value i is outside of the for loop
if(j == 0) //Draw the name in the right spot
draw_text(itemLeftStart-25, itemTopStart + (i * 32)+16, ds_grid_get(myItems, 0, i + scrolledAmount));
else if(j == 1) //Draw amount in the right spot
draw_text(itemLeftStart +35, itemTopStart + (i * 32)+16, ds_grid_get(myItems, 1, i + scrolledAmount));
else if(j == 3) //Draw sprite in the right spt
draw_sprite(ds_grid_get(myItems, j, i + scrolledAmount), 0, bbox_left + 23, itemTopStart + (i * 32));
}
}
//Show item selection by a rectangle
draw_rectangle(bbox_left + textBorder, itemTopStart + ((itemSelected - scrolledAmount)
* 32), bbox_right - textBorder, itemTopStart + ((itemSelected - scrolledAmount) * 32)
+ 32, true);
//Draw description of sprite
//draw_sprite(spr_ItemBox, 0, obj_InventoryGUI.x+238,obj_InventoryGUI.y+21);
//Draw the text inside of the description box. If it's empty, draw that message inside
//if(isEmpty)
//draw_text_ext(bbox_right + 50, room_height - sprite_get_yoffset(spr_ItemBox) - 100, emptyMessage, 32, sprite_get_width(spr_ItemBox) - textBorder);
//else
//draw_text_ext(bbox_right + 15, room_height - sprite_get_height(spr_ItemBox) + 15, ds_grid_get(myItems, 2, itemSelected), 32, sprite_get_width(spr_ItemBox) - textBorder);
//Draw scrollbar
if(ds_grid_height(myItems) > floor((sprite_height - (textBorder * 3)) / 32)) {
draw_sprite(spr_ScrollBar, 0, bbox_right, 20 + bbox_top + itemSelected * (sprite_height - textBorder) / ds_grid_height(myItems));
}
draw_text(x, y, string(smeltTimer));
STEP EVENT////////////////
///Smelting Process
if smeltTimer_Start = true {
smeltTimer -=1;
}
if smeltTimer = -1{
smeltTimer = 30;
}
if ds_grid_get(smelteryInventory, 0, itemSelected) = "Iron Ore" {
nameOfItem = "Iron Ingot";
spriteOfItem = spr_ironingot;
smeltTimer_Start = true;
if smeltTimer = 0{
smeltTimer_Start = false;
smeltTimer = 30;
//trashSmeltery();
addItem(smelteryInventory,nameOfItem,global.myItemAmount,global.myItemDescription,spriteOfItem,global.myItemScript);
trashSmeltery();
}
}