Sam
Member
Hello!
I've been using Spine by Esoteric Software to create animations to import into Game Maker.
Here's my steps before I get an error:
1. I can add an image to an animation.
2. I can give the animation motion through translations and rotations.
3. I can export to Game Maker at this point perfectly. The animations are perfect.
4. I make an image into a mesh. This still works and exports fine.
5. I attach a mesh to a bone, and give it weight. This is where it breaks, and exports into Game Maker as a mess of triangles, looking like a pointy mess in-game.
Does Game Maker Studio not support meshes with weights? Any solutions here?
I've been using Spine by Esoteric Software to create animations to import into Game Maker.
Here's my steps before I get an error:
1. I can add an image to an animation.
2. I can give the animation motion through translations and rotations.
3. I can export to Game Maker at this point perfectly. The animations are perfect.
4. I make an image into a mesh. This still works and exports fine.
5. I attach a mesh to a bone, and give it weight. This is where it breaks, and exports into Game Maker as a mess of triangles, looking like a pointy mess in-game.
Does Game Maker Studio not support meshes with weights? Any solutions here?