C
Chris Livermore
Guest
Hi guys,
im using GMS 2 on a windows 10 Machine.
im getting the below error when automating tile drawing to my background layer of a room and Im not sure why as I would have thought the code does not produce that much memory usage!? I am using a 20000x20000 room though so maybe that why? It worked on a 5000x5000 room when I tested origionally....
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FATAL ERROR in
action number 1
of Create Event
for object objTileSetter:
Memory allocation failed: Attempting to allocate 2500000000 bytes
at gml_Object_objTileSetter_Create_0 (line 4) - global.background_Tilemap_Space = layer_tilemap_create(global.background_Layer,0,0,tsSpace,room_width,room_height);
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stack frame is
gml_Object_objTileSetter_Create_0 (line 4)
the problem code is this:
global.background_Layer = "Background";
global.background_Tilemap_Space = layer_tilemap_create(global.background_Layer,0,0,tsSpace,room_width,room_height);
/// @description Automatically draw background.
var tileWidth,tileHeight;
tileWidth = 64; // tile width
tileHeight = 64; // tile height
var Down, Across;
Across = room_width / tileWidth; // number of time to go accross
Down = room_height /tileHeight; // number of time to go down
for (var a =1; a < Down; a++{ // simple for loop to go down the room
for(var i =1; i < Across; i++{ // simple for loop to go accross the room
var ran_data = irandom_range(1,100);
tilemap_set_at_pixel(global.background_Tilemap_Space,ran_data,((tileWidth/2)+1)*i,((tileHeight/2)+1)*a)
}
}
im using GMS 2 on a windows 10 Machine.
im getting the below error when automating tile drawing to my background layer of a room and Im not sure why as I would have thought the code does not produce that much memory usage!? I am using a 20000x20000 room though so maybe that why? It worked on a 5000x5000 room when I tested origionally....
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object objTileSetter:
Memory allocation failed: Attempting to allocate 2500000000 bytes
at gml_Object_objTileSetter_Create_0 (line 4) - global.background_Tilemap_Space = layer_tilemap_create(global.background_Layer,0,0,tsSpace,room_width,room_height);
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_objTileSetter_Create_0 (line 4)
the problem code is this:
global.background_Layer = "Background";
global.background_Tilemap_Space = layer_tilemap_create(global.background_Layer,0,0,tsSpace,room_width,room_height);
/// @description Automatically draw background.
var tileWidth,tileHeight;
tileWidth = 64; // tile width
tileHeight = 64; // tile height
var Down, Across;
Across = room_width / tileWidth; // number of time to go accross
Down = room_height /tileHeight; // number of time to go down
for (var a =1; a < Down; a++{ // simple for loop to go down the room
for(var i =1; i < Across; i++{ // simple for loop to go accross the room
var ran_data = irandom_range(1,100);
tilemap_set_at_pixel(global.background_Tilemap_Space,ran_data,((tileWidth/2)+1)*i,((tileHeight/2)+1)*a)
}
}