MGSting
Member
Right now the sidescrolling beat-em-up I'm developing is still in debug mode and I got to the point where I'm testing the room warp mechanic. Once the player reaches the end of a level, let's say he just beat the stage boss, a small cutscene will play and then the room will transition to the next level (this feature is prominent with arcade beat-em-ups like Xmen). For now I'm starting with creating a smooth room transition before moving on to making it more dynamic.
For reference, I used the code provided by this guy:
I know it works because I used it in a previously scrapped project. However upon testing it I came across this error message when the player character came in contact with the warp zone.
It should be noted that I got this error message after changing part of the code where the x and y values of the new spawn point were established. I received a different error message saying the x and y coordinates were invalid so I removed those variables in an attempt to fix the issue. So now I'm stuck at this point with the error message you see.
For reference, I used the code provided by this guy:
Code:
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object OBJ_Player:
Variable <unknown_object>.<unknown variable>(100026, -2147483648) not set before reading it.
at gml_Object_OBJ_Player_StepNormalEvent_1 (line 24) - if(MyBR.IsActive == true){
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_OBJ_Player_StepNormalEvent_1 (line 24)