J
juhwan
Guest
Hi. I am currently making a game that is targeted on android platform. I am currently using gamemaker 1.4
All I want is to make my game appear in the the sharing options.
(something like this)
If a user select my game, I would want my game to be opened, get the link as an input and save it in a certain variable or in a ds_map (just like the one with asynchronous event)
I googled a lot and I realized that I need to create an extension to do this task.
The first thing the google told me to do is to inject code in AndroidMainfest.xml
So, I inserted the code below.
And it didn't appear in the share screen. I got stuck in the first step.
I inserted the same code in android studio and it worked.
I am wondering if there is a necessary prior process that I missed or simply, whether the task I want is even possible.
All I want is to make my game appear in the the sharing options.
(something like this)
If a user select my game, I would want my game to be opened, get the link as an input and save it in a certain variable or in a ds_map (just like the one with asynchronous event)
I googled a lot and I realized that I need to create an extension to do this task.
The first thing the google told me to do is to inject code in AndroidMainfest.xml
So, I inserted the code below.
Code:
<intent-filter>
<action android:name="android.intent.action.SEND" />
<category android:name="android.intent.category.DEFAULT" />
<data android:mimeType="text/*" />
</intent-filter>
And it didn't appear in the share screen. I got stuck in the first step.
I inserted the same code in android studio and it worked.
I am wondering if there is a necessary prior process that I missed or simply, whether the task I want is even possible.