Erion is a turn based, action RPG game with heavy rogue-like elements. For me the game is not even alpha seed state yet. The development complexity is high, thus the game changed a lot during the years. The game has a very slow long development time. This art is old it doesn't feature the current vision. Erion is inspired a lot by The Binding of Isaac, Warframe, Slay The Spire, League of Legends and a lot more. Story The story takes place post humanity where machines control the world as we know it. Humans have been extinct by a rogue A.I. You take control on one of the few remaining human built machines, that after centuries of being shut down is powered up by a drone. Features The whole gameplay loop is simple, use abilities and attacks to kill enemies, progress, loot, repeat. It will feature hopefully a lot of items, systems and unique features. Download Turn based prototype v0.1 https://eriontheretribution.itch.io/erion-the-retribution-really-early-alpha I can share with you a very old early prototype. You need direct play to play it, because it's build in GM 8.1. https://files.fm/u/d37r69mc Spoiler: prototype controls W,A,S,D - Movement Up,Down,Left,Right - Shooting R - To restart the game X - To clear a certain room (Not every enemies has hitboxes yet, you can't shoot them yet) DEL - Its the "console", how I call it, its for testing purposes The console has the following commands s1 - spawn enemy 1 (works only after you enter one first room for some reason...) h1000 - sets health to 1000 h+1 - ... ms+1 - Sets the movement speed + 1 ms+2 - ... The items are as follows Green - Movement Speed Red - Health (+1) Blue - Pure damage increase Cyan - Attacking delay Lower Yellow - Projectile speed Pink - Double shoot Conclusion I had to cut like 80% from the project to possibly finishing it in a few years. Finding a programmer on royalty is something I thought about. So guys tell me what you think of it.