obscene
Member
Was just thinking while away from my work PC... is it bad that I have a TON of instances in my game where I'm comparing animation names ( animation_get / animation_set ) , or getting skeleton bone data which are also strings ( ds_map_find_value(map, "worldX") )?
Should I set up all animation names as enumerators like anim_run="Run"? (That should work)
Would it even work to set up something like worldX="worldX" in an enumerator? (Probably will not work)
Should I set up all animation names as enumerators like anim_run="Run"? (That should work)
Would it even work to set up something like worldX="worldX" in an enumerator? (Probably will not work)