ThanielPIN
Member
Hey, this is my first post on here! So I've been using the latest version of GMS2 and this is the first time I've experienced something like this.
The project was made using an earlier version of 2.3, and after opening up the game in the newest version I noticed that all new objects created and placed in rooms wouldn't be there when the game started.
I found this weird, and decided to use functions instead to summon these objects:
What I got was this error screen on launch, acting as if the object referenced in the function was instead an undefined variable (when it clearly shows up on red):
I decided to test the instance_create function with an object that was already on the project and the game initiated just fine. Any ideas what could be causing this?
The project was made using an earlier version of 2.3, and after opening up the game in the newest version I noticed that all new objects created and placed in rooms wouldn't be there when the game started.
I found this weird, and decided to use functions instead to summon these objects:
What I got was this error screen on launch, acting as if the object referenced in the function was instead an undefined variable (when it clearly shows up on red):
I decided to test the instance_create function with an object that was already on the project and the game initiated just fine. Any ideas what could be causing this?
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