Siolfor the Jackal
Member
I'm making a small scrolling shooter type game at the moment, which I have made quite a few of.
But I have been thinking about enemy spawning.
Usually what I do is have all my enemies spawned just out of the view, randomly but weighted so that the "basic" enemy spawns more abundantly and the harder, more complicated enemies spawn less often.
So I'm curious as to what other methods you guys might use, like having specific enemies spawn at certain times or have a normal pattern and order every time you play.
Oh and I guess bosses and difficulty are worth discussing too. My go-to method is have score thresholds so for example, passing 1000 points will increase the spawn rate of enemies and at 5000 points a boss will appear.
But I have been thinking about enemy spawning.
Usually what I do is have all my enemies spawned just out of the view, randomly but weighted so that the "basic" enemy spawns more abundantly and the harder, more complicated enemies spawn less often.
So I'm curious as to what other methods you guys might use, like having specific enemies spawn at certain times or have a normal pattern and order every time you play.
Oh and I guess bosses and difficulty are worth discussing too. My go-to method is have score thresholds so for example, passing 1000 points will increase the spawn rate of enemies and at 5000 points a boss will appear.