C
CrackedGamer§
Guest
I need help with the enemy Idle script... again I got help last time but I am too new to GML to know how to implement that. I have gotten almost nowhere,
That is all I got, I want the enemy to move until
This is all in a script called "scr_ai_wander"
Also, the game is in a 2.5D perspective, like the pokemon games so basically topdown.
Code:
randomize()
//In what direction are they going to move
direction = random(360);
//For how long they are going to move
alarm[11] = random_range(15,30);
Code:
alarm[11] == 0 || they collide with obj_solid
Also, the game is in a 2.5D perspective, like the pokemon games so basically topdown.