Lucas Poeiras
Member
Hi everyone!
I could use some help with my enemy state machine.
When it hits the "follow" state it goes towards the player.
But how can I make it not to run over a block?
This is the code I tried, but a lot of time it gets stuck or runs over the block.
Can anyone take a look and help me?
Thanks a bunch.
I could use some help with my enemy state machine.
When it hits the "follow" state it goes towards the player.
But how can I make it not to run over a block?
This is the code I tried, but a lot of time it gets stuck or runs over the block.
Can anyone take a look and help me?
Thanks a bunch.
GML:
case "ffollow":
{
if(place_empty(x,y,obj_bloco))
{
image_blend = c_red;
if(!instance_place(x,y,obj_bloco))
{
direction = point_direction(x,y,jogador.x,jogador.y);
}
else
{
direction = point_direction(x,y,jogador.x,jogador.y) + 45 ;
}
contador = 0;
speed = 2;
}
else
{
speed = 0;
}