• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

Asset - Project Enemy AI Pack

samspade

Member
Available for both GMS 1 and GMS 2

Description


This project contains over 100 enemy AI for a 2D platformer ranging from simple, stationary objects and hazards to complex, multi-phase bosses. Inspiration for the enemies in this pack were drawn from old NES games such as Metroid, Megaman, and Zelda 2, through more recent games such as Cave Stories, Rogue Legacy, Dead Cells, and Hollow Knight. If you buy the pack and the enemy you were hoping for is not included, let me know.

This pack is designed to be comprehensive and easy to use. In addition to clean and commented code, a number of the enemies contain a debug mode, where various elements of their AI can be drawn to the screen. The enemies are ordered in folders according to types and complexity of code, and the pack can also serve as a good learning tool to basic gml functions. Simply put the enemies you want in the test room to see how they work.

This Pack Contains:

  • 100+ Enemy AI, including
  • Stationary Enemies
  • Walking Enemies
  • Flying Enemies
  • Jumping Enemies
  • Multi-Object Enemies
  • Enemies that spawn Enemies
  • Bosses
  • and more...
  • A variety of projectiles, including
  • Straight Shots
  • Tracking Shots
  • Bouncing Balls
  • Orbitals
  • Explosions
  • and more...
  • A playable character (move, jump, hover, climb ladders, attack)
  • Clean Comment Code
Important notes:
  • This pack does not have art. All sprites are simple geometric shapes.
  • This pack does not have sound.
  • This pack does not contain any enemies with true pathfinding.


https://marketplace.yoyogames.com/assets/5776/ai-massive-pack
 
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