Phoebe Klim
Member
Hey all,
I'm making an RPG with real-time combat. I use built-in motion planning grid functions (mp_grid_) to make enemies move and the problem is that enemies don't consider each other solid objects, so this often happens when fighting against multiple enemies:
Has anyone solved this problem in your games or got any suggestions on how to fix it?
I'm making an RPG with real-time combat. I use built-in motion planning grid functions (mp_grid_) to make enemies move and the problem is that enemies don't consider each other solid objects, so this often happens when fighting against multiple enemies:
Has anyone solved this problem in your games or got any suggestions on how to fix it?