Kahrabaa
Member
Gameplay:
A fast paced, tactical and skillbased action platformer. Each unit has their own tactic to figure out, Knights need to block and then counter, Archer needs to maintain a distance, Shieldbearer needs to block incoming fire or push back the enemy team. Experiment and adapt!
Death makes you shift to the nearest solider so you get to know each unit.
Features:
Note: The princess is very incomplete. She can only heal and the AI loves dying.
Credits:
Some sounds from freesounds.org
Leave some feedback if you have any gameplay/character/skill ideas or balance recommendations.
Thank you
-Ali M
A fast paced, tactical and skillbased action platformer. Each unit has their own tactic to figure out, Knights need to block and then counter, Archer needs to maintain a distance, Shieldbearer needs to block incoming fire or push back the enemy team. Experiment and adapt!
Death makes you shift to the nearest solider so you get to know each unit.
Features:
- Currently 8 playable Units, each with their own playstyle and skills.
- Customizable battles, Unit count, Unit setup
- Proper Ai that react to different scenarios, knows how to shield/counters, deflects/block arrows. Try fighting the ai in a duel to clearly see their reactions.
- 2-4 Splitscreen coop or against each other
- Gamepad support
- 21:9 support
- Movement = WASD
- Accept/Confirm = ENTER
- Abilities = LEFT/ RIGHT MOUSE
- Skill = F
- Manually shift to nearest unit = SPACE
- Pause = ESCAPE
- Campaign mode with different scenarios
- More gamemodes (Aside from Deathmatch, Conquest, Capture the flag, Push)
- More levels
- More characters! So far Ive planned on 3 "Races" as a starting goal.
- Human Kingdom (Knight, Archer, Shieldbearer etc...)
- Animal Kingdom (Werewolf, Bear, Gorilla, Ostrich etc...)
- Electric Kingdom, (Barbaric humanoids, with the power to wield electricity)
- Medals, for double kills/ longshots / etc..
- Improve artwork
- More specific particle effects
- Customisable controls
- Army ultimate summons (catapult, dragon, tower etc..)
- Improving AI, seek out healer if hurt, utilise skills better, and more.
- Higher FPS support for 120/144/200hz monitors
Note: The princess is very incomplete. She can only heal and the AI loves dying.
Credits:
Some sounds from freesounds.org
Leave some feedback if you have any gameplay/character/skill ideas or balance recommendations.
Thank you
-Ali M
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